[ibc] Handle 4x4 block cases

This commit is contained in:
Marko Viitanen 2023-06-19 13:43:31 +03:00
parent 31fbf453c1
commit 68382f9e25

View file

@ -1466,7 +1466,7 @@ void uvg_encode_coding_tree(
}
// Encode skip flag
if ((state->frame->slicetype != UVG_SLICE_I || state->encoder_control->cfg.ibc) && cu_width != 4) {
if ((state->frame->slicetype != UVG_SLICE_I || state->encoder_control->cfg.ibc)) {
int8_t ctx_skip = 0;
@ -1476,9 +1476,10 @@ void uvg_encode_coding_tree(
if (above_cu && above_cu->skipped) {
ctx_skip++;
}
if (cu_width > 4 || state->encoder_control->cfg.ibc) {
cabac->cur_ctx = &(cabac->ctx.cu_skip_flag_model[ctx_skip]);
CABAC_BIN(cabac, cur_cu->skipped, "SkipFlag");
}
if (cur_cu->skipped) {
@ -1518,7 +1519,7 @@ void uvg_encode_coding_tree(
}
// Prediction mode
if (state->frame->slicetype == UVG_SLICE_I && state->encoder_control->cfg.ibc) { // ToDo: Only for luma channel
if ((state->frame->slicetype == UVG_SLICE_I || cu_width == 4) && state->encoder_control->cfg.ibc) { // ToDo: Only for luma channel
// ToDo: Disable for blocks over 64x64 pixels
int8_t ctx_ibc = 0;
if (left_cu && left_cu->type == CU_IBC) ctx_ibc++;