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[ibc] Handle 4x4 block cases
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@ -1466,7 +1466,7 @@ void uvg_encode_coding_tree(
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}
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// Encode skip flag
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if ((state->frame->slicetype != UVG_SLICE_I || state->encoder_control->cfg.ibc) && cu_width != 4) {
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if ((state->frame->slicetype != UVG_SLICE_I || state->encoder_control->cfg.ibc)) {
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int8_t ctx_skip = 0;
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@ -1476,9 +1476,10 @@ void uvg_encode_coding_tree(
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if (above_cu && above_cu->skipped) {
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ctx_skip++;
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}
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if (cu_width > 4 || state->encoder_control->cfg.ibc) {
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cabac->cur_ctx = &(cabac->ctx.cu_skip_flag_model[ctx_skip]);
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CABAC_BIN(cabac, cur_cu->skipped, "SkipFlag");
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}
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if (cur_cu->skipped) {
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@ -1518,7 +1519,7 @@ void uvg_encode_coding_tree(
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}
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// Prediction mode
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if (state->frame->slicetype == UVG_SLICE_I && state->encoder_control->cfg.ibc) { // ToDo: Only for luma channel
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if ((state->frame->slicetype == UVG_SLICE_I || cu_width == 4) && state->encoder_control->cfg.ibc) { // ToDo: Only for luma channel
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// ToDo: Disable for blocks over 64x64 pixels
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int8_t ctx_ibc = 0;
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if (left_cu && left_cu->type == CU_IBC) ctx_ibc++;
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