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Remove counter from debug version of WRITE_*
It's not very useful, and create unneeded noise when trying to make diffs
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@ -80,10 +80,9 @@ void free_exp_golomb();
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/* In debug mode print out some extra info */
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/* In debug mode print out some extra info */
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#ifdef NOTDEFINED//_DEBUG
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#ifdef NOTDEFINED//_DEBUG
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/* Counter to keep up with bits written */
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/* Counter to keep up with bits written */
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static int WRITE_VALUE = 0;
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#define WRITE_U(stream, data, bits, name) { printf("%-40s u(%d) : %d\n", name,bits,data); bitstream_put(stream,data,bits);}
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#define WRITE_U(stream, data, bits, name) { printf("%8d %-40s u(%d) : %d\n",WRITE_VALUE, name,bits,data); bitstream_put(stream,data,bits); WRITE_VALUE++;}
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#define WRITE_UE(stream, data, name) { printf("%-40s ue(v): %d\n", name,data); bitstream_put_ue(stream,data);}
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#define WRITE_UE(stream, data, name) { printf("%8d %-40s ue(v): %d\n",WRITE_VALUE, name,data); bitstream_put_ue(stream,data); WRITE_VALUE++;}
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#define WRITE_SE(stream, data, name) { printf("%-40s se(v): %d\n", name,data); bitstream_put_se(stream,(data));}
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#define WRITE_SE(stream, data, name) { printf("%8d %-40s se(v): %d\n",WRITE_VALUE, name,data); bitstream_put_se(stream,(data)); WRITE_VALUE++;}
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#else
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#else
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#define WRITE_U(stream, data, bits, name) { bitstream_put(stream,data,bits); }
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#define WRITE_U(stream, data, bits, name) { bitstream_put(stream,data,bits); }
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#define WRITE_UE(stream, data, name) { bitstream_put_ue(stream,data); }
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#define WRITE_UE(stream, data, name) { bitstream_put_ue(stream,data); }
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