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https://github.com/ultravideo/uvg266.git
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Reimplement intra_build_reference_border to support NxN.
New implementation uses precalculated tables to look up number of reference pixels available in coded CUs. Otherwise it works just like the previous version. - NxN mostly works. Prediction appears to be almost correct but there is a slight error in the exact values, probably related to filtering.
This commit is contained in:
parent
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198
src/intra.c
198
src/intra.c
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@ -427,95 +427,159 @@ void intra_recon(pixel* rec,uint32_t recstride, uint32_t xpos, uint32_t ypos,uin
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}
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/**
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* \brief this functions build a reference block (only borders) used for intra predictions
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* \param pic picture to use as a source, should contain full CU-data
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* \brief Build top and left borders for a reference block.
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* \param pic picture to use as a source
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* \param outwidth width of the prediction block
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* \param chroma signaling if chroma is used, 0 = luma, 1 = U and 2 = V
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*
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* The end result is 2*width+8 x 2*width+8 array, with only the top and left
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* edge pixels filled with the reconstructed pixels.
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*/
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void intra_build_reference_border(picture *pic, int32_t x, int32_t y,int16_t outwidth, pixel *dst, int32_t dststride, int8_t chroma)
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void intra_build_reference_border(picture *pic, int32_t x_luma, int32_t y_luma, int16_t outwidth,
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pixel *dst, int32_t dststride, int8_t chroma)
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{
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int32_t left_column; //!< left column iterator
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pixel val; //!< variable to store extrapolated value
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int32_t i; //!< index iterator
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pixel dc_val = 1<<(g_bitdepth-1); //!< default predictor value
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int32_t top_row; //!< top row iterator
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int32_t src_width = (pic->width>>(chroma?1:0)); //!< source picture width
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int32_t src_height = (pic->height>>(chroma?1:0));//!< source picture height
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pixel *src = (!chroma) ? pic->y_recdata : ((chroma == 1) ? pic->u_recdata : pic->v_recdata); //!< input picture pointer
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int16_t scu_width = LCU_WIDTH>>(MAX_DEPTH+(chroma?1:0)); //!< Smallest Coding Unit width
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int32_t x_cu = x >> MIN_SIZE;
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int32_t y_cu = y >> MIN_SIZE;
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// Some other function might make use of the arrays num_ref_pixels_top and
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// num_ref_pixels_left in the future, but until that happens lets leave
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// them here.
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int xx = chroma ? x / 2 : x;
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int yy = chroma ? y / 2 : y;
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/**
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* \brief Table for looking up the number of intra reference pixels based on
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* prediction units coordinate within an LCU.
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*
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* This table was generated by "tools/generate_ref_pixel_tables.py".
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*/
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static const uint8_t num_ref_pixels_top[16][16] = {
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{ 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64, 64 },
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{ 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4 },
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{ 16, 12, 8, 4, 16, 12, 8, 4, 16, 12, 8, 4, 16, 12, 8, 4 },
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{ 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4 },
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{ 32, 28, 24, 20, 16, 12, 8, 4, 32, 28, 24, 20, 16, 12, 8, 4 },
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{ 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4 },
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{ 16, 12, 8, 4, 16, 12, 8, 4, 16, 12, 8, 4, 16, 12, 8, 4 },
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{ 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4 },
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{ 64, 60, 56, 52, 48, 44, 40, 36, 32, 28, 24, 20, 16, 12, 8, 4 },
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{ 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4 },
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{ 16, 12, 8, 4, 16, 12, 8, 4, 16, 12, 8, 4, 16, 12, 8, 4 },
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{ 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4 },
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{ 32, 28, 24, 20, 16, 12, 8, 4, 32, 28, 24, 20, 16, 12, 8, 4 },
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{ 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4 },
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{ 16, 12, 8, 4, 16, 12, 8, 4, 16, 12, 8, 4, 16, 12, 8, 4 },
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{ 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4 }
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};
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pixel *src_shifted = &src[xx + yy * src_width]; //!< input picture pointer shifted to start from the left-top corner of the current block
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int width_in_scu = pic->width_in_lcu<<MAX_DEPTH; //!< picture width in smallest CU
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/**
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* \brief Table for looking up the number of intra reference pixels based on
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* prediction units coordinate within an LCU.
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*
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* This table was generated by "tools/generate_ref_pixel_tables.py".
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*/
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static const uint8_t num_ref_pixels_left[16][16] = {
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{ 64, 4, 8, 4, 16, 4, 8, 4, 32, 4, 8, 4, 16, 4, 8, 4 },
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{ 64, 4, 4, 4, 12, 4, 4, 4, 28, 4, 4, 4, 12, 4, 4, 4 },
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{ 64, 4, 8, 4, 8, 4, 8, 4, 24, 4, 8, 4, 8, 4, 8, 4 },
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{ 64, 4, 4, 4, 4, 4, 4, 4, 20, 4, 4, 4, 4, 4, 4, 4 },
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{ 64, 4, 8, 4, 16, 4, 8, 4, 16, 4, 8, 4, 16, 4, 8, 4 },
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{ 64, 4, 4, 4, 12, 4, 4, 4, 12, 4, 4, 4, 12, 4, 4, 4 },
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{ 64, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4 },
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{ 64, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 },
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{ 64, 4, 8, 4, 16, 4, 8, 4, 32, 4, 8, 4, 16, 4, 8, 4 },
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{ 64, 4, 4, 4, 12, 4, 4, 4, 28, 4, 4, 4, 12, 4, 4, 4 },
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{ 64, 4, 8, 4, 8, 4, 8, 4, 24, 4, 8, 4, 8, 4, 8, 4 },
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{ 64, 4, 4, 4, 4, 4, 4, 4, 20, 4, 4, 4, 4, 4, 4, 4 },
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{ 64, 4, 8, 4, 16, 4, 8, 4, 16, 4, 8, 4, 16, 4, 8, 4 },
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{ 64, 4, 4, 4, 12, 4, 4, 4, 12, 4, 4, 4, 12, 4, 4, 4 },
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{ 64, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4, 8, 4 },
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{ 64, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }
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};
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// Gather reference pixels from the left.
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if (x_cu > 0) {
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int num_ref_scu = outwidth / scu_width;
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// Check CUs needed for reference until one that isn't coded is found.
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// Afterwards left_column refers to the first CU that is not coded.
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for (left_column = 1; left_column < num_ref_scu; left_column++) {
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if ((y_cu + left_column) * scu_width >= src_height || !pic->cu_array[MAX_DEPTH][x_cu - 1 + (y_cu + left_column) * width_in_scu].coded) {
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break;
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}
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const pixel dc_val = 1 << (g_bitdepth - 1);
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const int is_chroma = chroma ? 1 : 0;
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const int src_width = pic->width >> is_chroma;
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// input picture pointer
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const pixel * const src = (!chroma) ? pic->y_recdata : ((chroma == 1) ? pic->u_recdata : pic->v_recdata);
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// Convert luma coordinates to chroma coordinates for chroma.
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const int x = chroma ? x_luma / 2 : x_luma;
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const int y = chroma ? y_luma / 2 : y_luma;
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// input picture pointer shifted to start from the left-top corner of the current block
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const pixel *const src_shifted = &src[x + y * src_width];
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const int y_in_lcu = y_luma % LCU_WIDTH;
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const int x_in_lcu = x_luma % LCU_WIDTH;
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// Copy pixels for left edge.
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if (x > 0) {
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// Get the number of reference pixels based on the PU coordinate within the LCU.
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int num_ref_pixels = num_ref_pixels_left[y_in_lcu / 4][x_in_lcu / 4] >> is_chroma;
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int i;
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pixel nearest_pixel;
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// Max pixel we can copy from src is yy + outwidth - 1 because the dst
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// extends one pixel to the left.
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num_ref_pixels = MIN(num_ref_pixels, outwidth - 1);
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// There are no coded pixels below the bottom of the LCU due to raster scan order.
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if ((num_ref_pixels << is_chroma) + y_in_lcu > LCU_WIDTH) {
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num_ref_pixels = (LCU_WIDTH - y_in_lcu) >> is_chroma;
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}
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// Copy pixels from coded CUs.
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for (i = 0; i < left_column*scu_width - 1; i ++) {
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for (i = 0; i < num_ref_pixels; ++i) {
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dst[(i + 1) * dststride] = src_shifted[i*src_width - 1];
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}
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// Extrapolate the rest from nearest pixel.
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if (left_column != num_ref_scu) {
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val = src_shifted[(left_column * scu_width - 1) * src_width - 1];
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for (i = (left_column * scu_width); i < outwidth; i++) {
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dst[i * dststride] = val;
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}
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}
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} else { // If left column not available, copy from toprow or use the default predictor
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val = y_cu ? src_shifted[-src_width] : dc_val;
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for (i = 0; i < outwidth; i++) {
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dst[i * dststride] = val;
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}
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}
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// Gather reference pixels from the left.
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if(y_cu) {
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int num_ref_scu = outwidth / scu_width;
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for(top_row = 1; top_row < num_ref_scu; top_row++) {
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// If over the picture width or block not yet coded, stop
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if ((x_cu + top_row) * scu_width >= src_width || !pic->cu_array[MAX_DEPTH][x_cu + top_row+(y_cu - 1) * width_in_scu].coded) {
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break;
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}
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}
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// Copy the pixels to output
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for(i = 0; i < top_row * scu_width - 1; i++) {
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dst[i + 1] = src_shifted[i - src_width];
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}
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if(top_row != num_ref_scu) {
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val = src_shifted[(top_row * scu_width) - src_width - 1];
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for(i = (top_row * scu_width); i < outwidth; i++) {
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dst[i] = val;
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}
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// Extend the last pixel for the rest of the reference values.
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nearest_pixel = dst[i * dststride];
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for (i = num_ref_pixels; i < outwidth - 1; ++i) {
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dst[i * dststride] = nearest_pixel;
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}
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} else {
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val = x_cu ? src_shifted[-1] : dc_val;
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// If we are on the left edge, extend the first pixel of the top row.
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pixel nearest_pixel = y > 0 ? src_shifted[-src_width] : dc_val;
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int i;
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for (i = 0; i < outwidth - 1; i++) {
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dst[i * dststride] = nearest_pixel;
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}
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}
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// Copy pixels for top edge.
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if (y > 0) {
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// Get the number of reference pixels based on the PU coordinate within the LCU.
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int num_ref_pixels = num_ref_pixels_top[y_in_lcu / 4][x_in_lcu / 4] >> is_chroma;
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int i;
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pixel nearest_pixel;
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// Max pixel we can copy from src is yy + outwidth - 1 because the dst
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// extends one pixel to the left.
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num_ref_pixels = MIN(num_ref_pixels, outwidth - 1);
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// All LCUs in the row above have been coded.
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if (x + num_ref_pixels > src_width) {
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num_ref_pixels = src_width - x;
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}
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// Copy pixels from coded CUs.
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// For some reason copying the all the refe
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for (i = 0; i < num_ref_pixels; ++i) {
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dst[i + 1] = src_shifted[i - src_width];
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}
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// Extend the last pixel for the rest of the reference values.
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nearest_pixel = src_shifted[num_ref_pixels - src_width - 1];
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for (; i < outwidth - 1; ++i) {
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dst[i + 1] = nearest_pixel;
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}
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} else {
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// Extend nearest pixel.
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pixel nearest_pixel = x > 0 ? src_shifted[-1] : dc_val;
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int i;
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for(i = 1; i < outwidth; i++)
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{
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dst[i] = val;
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dst[i] = nearest_pixel;
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}
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}
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// Topleft corner sample
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dst[0] = (x_cu && y_cu) ? src_shifted[-src_width - 1] : dst[dststride];
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dst[0] = (x > 0 && y > 0) ? src_shifted[-src_width - 1] : dst[dststride];
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}
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121
tools/generate_ref_pixel_tables.py
Normal file
121
tools/generate_ref_pixel_tables.py
Normal file
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"""This is a script that generates tables for Kvazaar HEVC encoder.
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This script is provided as reference, in case we ever need to change the tables
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or generate more similar tables.
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Because the CUs are coded in Z-order a particular index in the LCU will always
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have the same number of coded reference pixels, except if the PU is on the very
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top or left edge of the LCU.
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"""
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import numpy
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def make_z_order_table(width, coord = None, zid=0, min_width=4, result=None):
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"""Return a table with the quadtree z-order.
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Args:
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width: width of the area (LCU)
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coord: numpy.array with index 0 as x and 1 as y
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min_width: width at which the recursion is stopped
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result: numpy.array with the current table
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Returns: numpy.array with the quadtree z-order.
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"""
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if coord is None:
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coord = numpy.array([0, 0])
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if result is None:
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num_pu = width / min_width
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result = numpy.zeros((num_pu, num_pu), numpy.int16)
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offset = width / 2
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if offset >= min_width:
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# Recurse in quadtree z-order.
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offsets = map(numpy.array, [[0,0],[1,0],[0,1],[1,1]])
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for num, os in enumerate(offsets):
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num_pu = offset**2 / min_width**2
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result = make_z_order_table(offset, coord + os * offset,
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zid + num * num_pu, min_width, result)
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else:
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pu = coord / min_width
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result[pu[1]][pu[0]] = zid
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return result
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def num_lessed_zid_on_left(table, x, y):
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"""Z-order table + coord -> number of ref PUs on the left."""
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i = 0
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while True:
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if x == 0:
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return 16
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if y + i >= 16 or table[y + i][x - 1] > table[y][x]:
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return i
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i = i + 1
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def num_lessed_zid_on_top(table, x, y):
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"""Z-order table + coord -> number of ref PUs on the top."""
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i = 0
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while True:
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if y == 0:
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return 16
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if x + i >= 16 or table[y - 1][x + i] > table[y][x]:
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return i
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i = i + 1
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def matrix_to_initializer_list(table):
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"""Output a list of lists as an initializer list in C syntax.
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Args:
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table: list(list(int)) representing 2d array
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Returns:
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str
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"""
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# Convert the numbers into strings and pad them to be 2-chars wide to make
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# the table look nicer.
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str_nums = (("{0: >2}".format(x) for x in line) for line in table)
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# Get the lines with all the numbers divided by commas.
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lines = (", ".join(line) for line in str_nums)
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# Join the lines with commas and newlines in between.
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result = "{ %s }" % (" },\n{ ".join(lines))
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return result
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def main():
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zid_table = make_z_order_table(64)
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num_pu = 16
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left_table = numpy.zeros((num_pu, num_pu), numpy.int16)
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top_table = numpy.zeros((num_pu, num_pu), numpy.int16)
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for y in range(16):
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for x in range(16):
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left_table[y][x] = num_lessed_zid_on_left(zid_table, x, y)
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top_table[y][x] = num_lessed_zid_on_top(zid_table, x, y)
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print zid_table
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print left_table
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print top_table
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# Multiply by number of pixels in a PU
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left_table = left_table * 4
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top_table = top_table * 4
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print
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print "left"
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print matrix_to_initializer_list(left_table)
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print
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print "top"
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print matrix_to_initializer_list(top_table)
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print
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if __name__ == '__main__':
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main()
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