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Add hexagon-based motion vector search.
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parent
9d02dfdd13
commit
8910037936
112
src/search.c
112
src/search.c
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@ -87,6 +87,113 @@ unsigned get_block_sad(picture *pic, picture *ref,
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return result;
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}
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typedef struct {
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int x;
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int y;
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} vector2d;
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/**
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* This is used in the hexagon_search to select 3 points to search.
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*
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* The start of the hexagonal pattern has been repeated at the end so that
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* the indices between 1-6 can be used as the start of a 3-point list of new
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* points to search.
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*
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* 6 o-o 1 / 7
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* / \
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* 5 o 0 o 2 / 8
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* \ /
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* 4 o-o 3
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*/
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const vector2d large_hexbs[10] = {
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{ 0, 0 },
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{ 1, -2 }, { 2, 0 }, { 1, 2 }, { -1, 2 }, { -2, 0 }, { -1, -2 },
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{ 1, -2 }, { 2, 0 }
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};
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/**
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* This is used as the last step of the hexagon search.
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*/
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const vector2d small_hexbs[5] = {
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{ 0, 0 },
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{ -1, -1 }, { -1, 0 }, { 1, 0 }, { 1, 1 }
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};
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void hexagon_search(picture *pic, picture *ref,
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cu_info *cur_cu, int orig_x, int orig_y, int x, int y,
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unsigned depth)
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{
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int block_width = CU_WIDTH_FROM_DEPTH(depth);
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unsigned best_cost = -1;
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unsigned i;
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unsigned best_index = 0; // in large_hexbs[]
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// Search the initial 7 points of the hexagon.
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for (i = 0; i < 7; ++i) {
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const vector2d *pattern = large_hexbs + i;
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unsigned cost = get_block_sad(pic, ref, orig_x, orig_y,
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orig_x + x + pattern->x, orig_y + y + pattern->y,
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block_width, block_width);
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if (cost > 0 && cost < best_cost) {
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best_cost = cost;
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best_index = i;
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}
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}
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// Iteratively search the 3 new points around the best match, until the best
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// match is in the center.
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while (best_index != 0) {
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unsigned start; // Starting point of the 3 offsets to be searched.
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if (best_index == 1) {
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start = 6;
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} else if (best_index == 8) {
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start = 1;
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} else {
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start = best_index - 1;
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}
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// Move the center to the best match.
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x += large_hexbs[best_index].x;
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y += large_hexbs[best_index].y;
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best_index = 0;
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// Iterate through the next 3 points.
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for (i = 0; i < 3; ++i) {
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const vector2d *offset = large_hexbs + start + i;
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unsigned cost = get_block_sad(pic, ref, orig_x, orig_y,
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orig_x + x + offset->x, orig_y + y + offset->y,
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block_width, block_width);
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if (cost > 0 && cost < best_cost) {
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best_cost = cost;
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best_index = start + i;
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}
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++offset;
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}
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}
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// Do the final step of the search with a small pattern.
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x += large_hexbs[best_index].x;
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y += large_hexbs[best_index].y;
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best_index = 0;
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for (i = 1; i < 5; ++i) {
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const vector2d *offset = small_hexbs + i;
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unsigned cost = get_block_sad(pic, ref, orig_x, orig_y,
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orig_x + x + offset->x, orig_y + y + offset->y,
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block_width, block_width);
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if (cost > 0 && cost < best_cost) {
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best_cost = cost;
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best_index = i;
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}
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}
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x += small_hexbs[best_index].x;
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y += small_hexbs[best_index].y;
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best_index = 0;
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cur_cu->inter.cost = best_cost + 1; // +1 so that cost is > 0.
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cur_cu->inter.mv[0] = x << 2;
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cur_cu->inter.mv[1] = y << 2;
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}
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void search_mv(picture *pic, picture *ref,
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cu_info *cur_cu, int orig_x, int orig_y, int x, int y,
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unsigned depth)
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@ -373,9 +480,14 @@ void search_tree(encoder_control *encoder,
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cur_cu, 8, x, y,
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start_x, start_y, depth);
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} else {
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/*
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search_mv(cur_pic, ref_pic,
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cur_cu, x, y,
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start_x, start_y, depth);
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*/
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hexagon_search(cur_pic, ref_pic,
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cur_cu, x, y,
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start_x, start_y, depth);
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}
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}
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