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lcu_order_element now has pointer to neighbor LCUs
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@ -1052,12 +1052,42 @@ int encoder_state_init(encoder_state * const child_state, encoder_state * const
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child_state->lcu_order[i].position_px.y = child_state->lcu_order[i].position.y * LCU_WIDTH;
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child_state->lcu_order[i].size.x = MIN(LCU_WIDTH, encoder->in.width - (child_state->tile->lcu_offset_x * LCU_WIDTH + child_state->lcu_order[i].position_px.x));
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child_state->lcu_order[i].size.y = MIN(LCU_WIDTH, encoder->in.height - (child_state->tile->lcu_offset_y * LCU_WIDTH + child_state->lcu_order[i].position_px.y));
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child_state->lcu_order[i].position_next_px.x = child_state->lcu_order[i].position_px.x + child_state->lcu_order[i].size.x;
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child_state->lcu_order[i].position_next_px.y = child_state->lcu_order[i].position_px.y + child_state->lcu_order[i].size.y;
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child_state->lcu_order[i].first_row = lcu_in_first_row(child_state, child_state->tile->lcu_offset_in_ts + lcu_id);
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child_state->lcu_order[i].last_row = lcu_in_last_row(child_state, child_state->tile->lcu_offset_in_ts + lcu_id);
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child_state->lcu_order[i].first_column = lcu_in_first_column(child_state, child_state->tile->lcu_offset_in_ts + lcu_id);
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child_state->lcu_order[i].last_column = lcu_in_last_column(child_state, child_state->tile->lcu_offset_in_ts + lcu_id);
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child_state->lcu_order[i].above = NULL;
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child_state->lcu_order[i].below = NULL;
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child_state->lcu_order[i].left = NULL;
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child_state->lcu_order[i].right = NULL;
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if (!child_state->lcu_order[i].first_row) {
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//Find LCU above
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if (child_state->type == ENCODER_STATE_TYPE_WAVEFRONT_ROW) {
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int j;
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for (j=0; child_state->parent->children[j].encoder_control; ++j) {
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if (child_state->parent->children[j].wfrow->lcu_offset_y == child_state->wfrow->lcu_offset_y - 1) {
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int k;
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for (k=0; k < child_state->parent->children[j].lcu_order_count; ++k) {
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if (child_state->parent->children[j].lcu_order[k].position.x == child_state->lcu_order[i].position.x) {
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assert(child_state->parent->children[j].lcu_order[k].position.y == child_state->lcu_order[i].position.y - 1);
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child_state->lcu_order[i].above = &child_state->parent->children[j].lcu_order[k];
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}
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}
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}
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}
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} else {
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child_state->lcu_order[i].above = &child_state->lcu_order[i-child_state->tile->cur_pic->width_in_lcu];
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}
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assert(child_state->lcu_order[i].above);
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child_state->lcu_order[i].above->below = &child_state->lcu_order[i];
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}
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if (!child_state->lcu_order[i].first_column) {
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child_state->lcu_order[i].left = &child_state->lcu_order[i-1];
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assert(child_state->lcu_order[i].left->position.x == child_state->lcu_order[i].position.x - 1);
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child_state->lcu_order[i].left->right = &child_state->lcu_order[i];
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}
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}
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} else {
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child_state->lcu_order_count = 0;
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@ -201,7 +201,7 @@ typedef struct {
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int32_t lcu_offset_y;
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} encoder_state_config_wfrow;
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typedef struct {
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typedef struct lcu_order_element {
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//This it used for leaf of the encoding tree. All is relative to the tile.
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int id;
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int index;
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@ -214,6 +214,11 @@ typedef struct {
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int first_row;
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int last_column;
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int last_row;
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struct lcu_order_element *above;
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struct lcu_order_element *below;
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struct lcu_order_element *left;
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struct lcu_order_element *right;
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} lcu_order_element;
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typedef struct encoder_state {
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