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Fix WPP not working with threads=0.
- Apparently threadqueue_submit runs the job if there are no threads.
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@ -378,37 +378,40 @@ static void encoder_state_encode_leaf(encoder_state_t * const state) {
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char* job_description = NULL;
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#endif
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state->tile->wf_jobs[lcu->id] = threadqueue_submit(state->encoder_control->threadqueue, encoder_state_worker_encode_lcu, (void*)lcu, 1, job_description);
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assert(state->tile->wf_jobs[lcu->id] != NULL);
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// Add dependancy for inter frames to the reconstruction of the row
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// below current row in the previous frame. This ensures that we can
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// search for motion vectors in the previous frame as long as we don't
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// go more than one LCU below current row.
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if (state->previous_encoder_state != state && state->previous_encoder_state->tqj_recon_done && !state->global->is_radl_frame) {
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// Only add the dependancy to the first LCU in the row.
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if (!lcu->left) {
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if (lcu->below) {
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threadqueue_job_dep_add(state->tile->wf_jobs[lcu->id], lcu->below->encoder_state->previous_encoder_state->tqj_recon_done);
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} else {
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threadqueue_job_dep_add(state->tile->wf_jobs[lcu->id], lcu->encoder_state->previous_encoder_state->tqj_recon_done);
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// If job object was returned, add dependancies and allow it to run.
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if (state->tile->wf_jobs[lcu->id]) {
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// Add dependancy for inter frames to the reconstruction of the row
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// below current row in the previous frame. This ensures that we can
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// search for motion vectors in the previous frame as long as we don't
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// go more than one LCU below current row.
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if (state->previous_encoder_state != state && state->previous_encoder_state->tqj_recon_done && !state->global->is_radl_frame) {
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// Only add the dependancy to the first LCU in the row.
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if (!lcu->left) {
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if (lcu->below) {
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threadqueue_job_dep_add(state->tile->wf_jobs[lcu->id], lcu->below->encoder_state->previous_encoder_state->tqj_recon_done);
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} else {
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threadqueue_job_dep_add(state->tile->wf_jobs[lcu->id], lcu->encoder_state->previous_encoder_state->tqj_recon_done);
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}
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}
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}
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}
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// Add local WPP dependancy to the LCU on the left.
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if (lcu->left) {
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threadqueue_job_dep_add(state->tile->wf_jobs[lcu->id], state->tile->wf_jobs[lcu->id - 1]);
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}
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// Add local WPP dependancy to the LCU on the top right.
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if (lcu->above) {
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if (lcu->above->right) {
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threadqueue_job_dep_add(state->tile->wf_jobs[lcu->id], state->tile->wf_jobs[lcu->id - state->tile->frame->width_in_lcu + 1]);
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} else {
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threadqueue_job_dep_add(state->tile->wf_jobs[lcu->id], state->tile->wf_jobs[lcu->id - state->tile->frame->width_in_lcu]);
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// Add local WPP dependancy to the LCU on the left.
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if (lcu->left) {
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threadqueue_job_dep_add(state->tile->wf_jobs[lcu->id], state->tile->wf_jobs[lcu->id - 1]);
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}
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// Add local WPP dependancy to the LCU on the top right.
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if (lcu->above) {
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if (lcu->above->right) {
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threadqueue_job_dep_add(state->tile->wf_jobs[lcu->id], state->tile->wf_jobs[lcu->id - state->tile->frame->width_in_lcu + 1]);
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} else {
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threadqueue_job_dep_add(state->tile->wf_jobs[lcu->id], state->tile->wf_jobs[lcu->id - state->tile->frame->width_in_lcu]);
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}
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}
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threadqueue_job_unwait_job(state->encoder_control->threadqueue, state->tile->wf_jobs[lcu->id]);
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}
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threadqueue_job_unwait_job(state->encoder_control->threadqueue, state->tile->wf_jobs[lcu->id]);
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if (lcu->position.x == state->tile->frame->width_in_lcu - 1) {
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if (!state->encoder_control->sao_enable) {
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