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Reduce parallelism for tiles
There is still some race-condition with encoding tiles from multiple frames, so disable this to keep the bitstream deterministic.
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@ -577,11 +577,15 @@ static void encoder_state_encode(encoder_state_t * const main_state) {
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#endif
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main_state->children[i].tqj_recon_done = kvz_threadqueue_submit(main_state->encoder_control->threadqueue, encoder_state_worker_encode_children, &(main_state->children[i]), 1, job_description);
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if (main_state->children[i].previous_encoder_state != &main_state->children[i] && main_state->children[i].previous_encoder_state->tqj_recon_done && !main_state->children[i].global->is_idr_frame) {
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#if 0
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// Disabled due to non-determinism.
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if (main_state->encoder_control->cfg->mv_constraint == KVZ_MV_CONSTRAIN_FRAME_AND_TILE_MARGIN)
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{
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// When MV's don't cross tile boundaries, add dependancy only to the same tile.
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kvz_threadqueue_job_dep_add(main_state->children[i].tqj_recon_done, main_state->children[i].previous_encoder_state->tqj_recon_done);
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} else {
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} else
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#endif
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{
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// Add dependancy to each child in the previous frame.
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for (int child_id = 0; main_state->children[child_id].encoder_control; ++child_id) {
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kvz_threadqueue_job_dep_add(main_state->children[i].tqj_recon_done, main_state->children[child_id].previous_encoder_state->tqj_recon_done);
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