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https://github.com/ultravideo/uvg266.git
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commit
f269ba436b
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@ -508,7 +508,7 @@ static void predict_cclm(
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int available_left_below = 0;
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uvg_pixel *y_rec = lcu->rec.y + x_scu + y_scu * LCU_WIDTH;
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const uvg_pixel *y_rec = lcu->rec.y + x_scu + y_scu * LCU_WIDTH;
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const int stride2 = (((state->tile->frame->width + 7) & ~7) + FRAME_PADDING_LUMA);
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// Essentially what this does is that it uses 6-tap filtering to downsample
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@ -1204,7 +1204,7 @@ int uvg_get_skip_context(int x, int y, lcu_t* const lcu, cu_array_t* const cu_a,
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/**
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* \brief Calculate the scaled MV
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*/
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static INLINE int16_t get_scaled_mv(int16_t mv, int scale)
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static INLINE int32_t get_scaled_mv(int16_t mv, int scale)
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{
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int32_t scaled = scale * mv;
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return CLIP(-131072, 131071, (scaled + 127 + (scaled < 0)) >> 8);
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