bitstream writing is now a "normal" job in a thread

This commit is contained in:
Laurent Fasnacht 2014-06-13 11:30:08 +02:00
parent ff7143cc24
commit fddcbabe28
3 changed files with 30 additions and 2 deletions

View file

@ -814,3 +814,7 @@ void encoder_state_write_bitstream(encoder_state * const main_state) {
}
}
void encoder_state_worker_write_bitstream(void * opaque) {
encoder_state_write_bitstream((encoder_state *) opaque);
}

View file

@ -35,6 +35,7 @@ void encoder_state_write_bitstream_slice_header(struct encoder_state * const enc
void encoder_state_write_bitstream(struct encoder_state * const main_state);
void encoder_state_write_bitstream_leaf(struct encoder_state * const encoder_state);
void encoder_state_worker_write_bitstream_leaf(void * opaque);
void encoder_state_worker_write_bitstream(void * opaque);
#endif // ENCODER_STATE_BITSTREAM_H_

View file

@ -560,7 +560,6 @@ static void encoder_state_encode(encoder_state * const main_state) {
}
}
}
threadqueue_flush(main_state->encoder_control->threadqueue);
} else {
for (i=0; main_state->children[i].encoder_control; ++i) {
encoder_state_worker_encode_children(&(main_state->children[i]));
@ -641,6 +640,18 @@ static void encoder_state_new_frame(encoder_state * const main_state) {
}
static void _encode_one_frame_add_bitstream_deps(const encoder_state * const encoder_state, threadqueue_job * const job) {
int i;
for (i = 0; encoder_state->children[i].encoder_control; ++i) {
_encode_one_frame_add_bitstream_deps(&encoder_state->children[i], job);
}
if (encoder_state->tqj_bitstream_written) {
threadqueue_job_dep_add(job, encoder_state->tqj_bitstream_written);
}
if (encoder_state->tqj_recon_done) {
threadqueue_job_dep_add(job, encoder_state->tqj_recon_done);
}
}
void encode_one_frame(encoder_state * const main_state)
@ -655,8 +666,20 @@ void encode_one_frame(encoder_state * const main_state)
encoder_state_encode(main_state);
PERFORMANCE_MEASURE_END(main_state->encoder_control->threadqueue, "type=encode,frame=%d", main_state->global->frame);
}
//threadqueue_flush(main_state->encoder_control->threadqueue);
{
encoder_state_write_bitstream(main_state);
threadqueue_job *job;
#ifdef _DEBUG
char job_description[256];
sprintf(job_description, "frame=%d", main_state->global->frame);
#else
char* job_description = NULL;
#endif
job = threadqueue_submit(main_state->encoder_control->threadqueue, encoder_state_worker_write_bitstream, (void*) main_state, 1, job_description);
_encode_one_frame_add_bitstream_deps(main_state, job);
threadqueue_job_unwait_job(main_state->encoder_control->threadqueue, job);
}
threadqueue_flush(main_state->encoder_control->threadqueue);
}