Arrange the decision tree such that there is only 3 branches on the
most common paths and the more likely branch is always fall-through.
A profile guided optimization pass would probably do something similar.
A lot of time is being taken up by this function on ultrafast, and it
doesn't do a very good job. This change aims to both simplify the
logic and make the estimate better.
The logic is simplified by using a look up for the step mvd bit cost
step function instead of mimicking the binarization process. The
estimation is made better by checking fractional cabac bit costs.
The new function returns the same results as
kvz_get_mvd_coding_cost_cabac, but is also faster than the old
function.
Enables search for 2NxN and Nx2N partition modes for 8x8 CUs and 2NxnU,
2NxnD, nLx2N and nRx2N partition modes for 16x16 CUs.
Changes the loop for copying reconstructed luma pixels in
kvz_inter_recon_lcu to use 4 byte chunks instead of 8 byte chunks since
it is now possible to have 4 pixel wide blocks.
The includes should make more sense now and not just happen to compile
due to headers included from other headers.
Used a modified version of IWYU. Modifications were to attribute int8_t
and so on to stdint.h instead of sys/types.h and immintrin.h instead of
more specific headers.
include-what-you-use 0.7 (git:b70df35)
based on clang version 3.9.0 (trunk 264728)
The OWF wpp limit code assumed square blocks, and as such did not work
correctly when height != width. This changes the relevant code to consider
both height and width.
The previous reasoning used deblocking and fractional motion estimation
together to arrive at a margin of 4 pixels. This was wrong, and with
either of these off, half pixel chroma interpolation could use pixels
outside the intended region.
Deblocking does not currently affect the margin needed.
The check was done in regard to the wrong dimension, allowing the
access to unfinished parts of the frame when coding multiple frames
at the same time.
Earlier fix that fixed the supply side of the cu_array to take tile
coordinates into account should have been accompanied with this one
that does the same thing to demand side.
If 0,0 vector is illegal, it's possible that no legal movement vector,
is found, in which case a large cost is returned instead. The cost
overflowed and there is all sorts of silliness with converting from
double to int, but I'm not going to fix all of it because when we
remove the doubles it will all get fixed.