/***************************************************************************** * This file is part of Kvazaar HEVC encoder. * * Copyright (C) 2013-2015 Tampere University of Technology and others (see * COPYING file). * * Kvazaar is free software: you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the * Free Software Foundation; either version 2.1 of the License, or (at your * option) any later version. * * Kvazaar is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with Kvazaar. If not, see . ****************************************************************************/ /* * \file * */ #ifdef _WIN32 /* The following two defines must be located before the inclusion of any system header files. */ #define WINVER 0x0500 #define _WIN32_WINNT 0x0500 #include /* _setmode() */ #include /* _O_BINARY */ #endif #include #include #include #include #include "checkpoint.h" #include "global.h" #include "config.h" #include "threads.h" #include "encoder.h" #include "cabac.h" #include "image.h" #include "transform.h" #include "scalinglist.h" #include "strategyselector.h" #include "cli.h" /** * \brief Program main function. * \param argc Argument count from commandline * \param argv Argument list * \return Program exit state */ int main(int argc, char *argv[]) { config_t *cfg = NULL; //!< Global configuration FILE *input = NULL; //!< input file (YUV) FILE *output = NULL; //!< output file (HEVC NAL stream) encoder_control_t encoder; uint64_t curpos = 0; FILE *recout = NULL; //!< reconstructed YUV output, --debug clock_t start_time = clock(); clock_t encoding_start_cpu_time; CLOCK_T encoding_start_real_time; clock_t encoding_end_cpu_time; CLOCK_T encoding_end_real_time; // Stdin and stdout need to be binary for input and output to work. // Stderr needs to be text mode to convert \n to \r\n in Windows. #ifdef _WIN32 _setmode( _fileno( stdin ), _O_BINARY ); _setmode( _fileno( stdout ), _O_BINARY ); _setmode( _fileno( stderr ), _O_TEXT ); #endif CHECKPOINTS_INIT(); // Handle configuration cfg = config_alloc(); // If problem with configuration, print banner and shutdown if (!cfg || !config_init(cfg) || !config_read(cfg,argc,argv)) { print_version(); print_help(); goto exit_failure; } // Add dimensions to the reconstructions file name. if (cfg->debug != NULL) { char dim_str[50]; // log10(2^64) < 20, so this should suffice. I hate C. size_t left_len, right_len; sprintf(dim_str, "_%dx%d.yuv", cfg->width, cfg->height); left_len = strlen(cfg->debug); right_len = strlen(dim_str); cfg->debug = realloc(cfg->debug, left_len + right_len + 1); if (!cfg->debug) { fprintf(stderr, "realloc failed!\n"); goto exit_failure; } strcpy(cfg->debug + left_len, dim_str); } if (cfg->owf == -1) { if (!config_set_owf_auto(cfg)) { goto exit_failure; } } // Do more validation to make sure the parameters we have make sense. if (!config_validate(cfg)) { goto exit_failure; } //Initialize strategies if (!strategyselector_init(cfg->cpuid)) { fprintf(stderr, "Failed to initialize strategies.\n"); goto exit_failure; } // Check if the input file name is a dash, this means stdin if (!strcmp(cfg->input, "-")) { input = stdin; } else { // Otherwise we try to open the input file input = fopen(cfg->input, "rb"); } // Check that input was opened correctly if (input == NULL) { fprintf(stderr, "Could not open input file, shutting down!\n"); goto exit_failure; } // Check if the output file name is a dash, this means stdout if (!strcmp(cfg->output, "-")) { output = stdout; } else { // Otherwise we try to open the output file output = fopen(cfg->output, "wb"); } // Check that output was opened correctly if (output == NULL) { fprintf(stderr, "Could not open output file, shutting down!\n"); goto exit_failure; } if (cfg->debug != NULL) { recout = fopen(cfg->debug, "wb"); if (recout == NULL) { fprintf(stderr, "Could not open reconstruction file (%s), shutting down!\n", cfg->debug); goto exit_failure; } } //Allocate and init exp golomb table if (!init_exp_golomb(4096*8)) { fprintf(stderr, "Failed to allocate the exp golomb code table, shutting down!\n"); goto exit_failure; } if (!encoder_control_init(&encoder, cfg)) { goto exit_failure; } // Set output file encoder.out.file = output; // input init (TODO: read from commandline / config) encoder.bitdepth = 8; encoder.in.video_format = FORMAT_420; // deblocking filter encoder.deblock_enable = (int8_t)encoder.cfg->deblock_enable; encoder.beta_offset_div2 = (int8_t)encoder.cfg->deblock_beta; encoder.tc_offset_div2 = (int8_t)encoder.cfg->deblock_tc; // SAO encoder.sao_enable = (int8_t)encoder.cfg->sao_enable; // RDO encoder.rdoq_enable = (int8_t)encoder.cfg->rdoq_enable; encoder.rdo = (int8_t)encoder.cfg->rdo; encoder.sign_hiding = encoder.cfg->signhide_enable; encoder.full_intra_search = (int8_t)encoder.cfg->full_intra_search; // TR SKIP encoder.trskip_enable = (int8_t)encoder.cfg->trskip_enable; encoder.tr_depth_intra = (int8_t)encoder.cfg->tr_depth_intra; // MOTION ESTIMATION encoder.fme_level = (int8_t)encoder.cfg->fme_level; // VUI encoder.vui.sar_width = (int16_t)encoder.cfg->vui.sar_width; encoder.vui.sar_height = (int16_t)encoder.cfg->vui.sar_height; encoder.vui.overscan = encoder.cfg->vui.overscan; encoder.vui.videoformat = encoder.cfg->vui.videoformat; encoder.vui.fullrange = encoder.cfg->vui.fullrange; encoder.vui.colorprim = encoder.cfg->vui.colorprim; encoder.vui.transfer = encoder.cfg->vui.transfer; encoder.vui.colormatrix = encoder.cfg->vui.colormatrix; encoder.vui.chroma_loc = (int8_t)encoder.cfg->vui.chroma_loc; // AUD encoder.aud_enable = (int8_t)encoder.cfg->aud_enable; encoder.vps_period = encoder.cfg->vps_period * encoder.cfg->intra_period; encoder.in.file = input; fprintf(stderr, "Input: %s, output: %s\n", cfg->input, cfg->output); fprintf(stderr, " Video size: %dx%d (input=%dx%d)\n", encoder.in.width, encoder.in.height, encoder.in.real_width, encoder.in.real_height); //Now, do the real stuff { encoder_state_t *encoder_states = malloc((encoder.owf + 1) * sizeof(encoder_state_t)); if (encoder_states == NULL) { fprintf(stderr, "Failed to allocate memory."); goto exit_failure; } int i; int current_encoder_state = 0; for (i = 0; i <= encoder.owf; ++i) { encoder_states[i].encoder_control = &encoder; if (i > 0) { encoder_states[i].previous_encoder_state = &encoder_states[i-1]; } else { //i == 0, use last encoder as the previous one encoder_states[i].previous_encoder_state = &encoder_states[encoder.owf]; } if (!encoder_state_init(&encoder_states[i], NULL)) { goto exit_failure; } encoder_states[i].global->QP = (int8_t)encoder.cfg->qp; } for (i = 0; i <= encoder.owf; ++i) { encoder_state_match_children_of_previous_frame(&encoder_states[i]); } //Initial frame encoder_states[current_encoder_state].global->frame = -1; GET_TIME(&encoding_start_real_time); encoding_start_cpu_time = clock(); uint64_t bitstream_length = 0; uint32_t frames_started = 0; uint32_t frames_done = 0; double psnr_sum[3] = { 0.0, 0.0, 0.0 }; // Start coding cycle while data on input and not on the last frame while (cfg->frames == 0 || frames_started < cfg->frames) { encoder_state_t *state = &encoder_states[current_encoder_state]; // Skip '--seek' frames before input. // This block can be moved outside this while loop when there is a // mechanism to skip the while loop on error. if (frames_started == 0 && cfg->seek > 0) { int frame_bytes = cfg->width * cfg->height * 3 / 2; int error = 0; if (!strcmp(cfg->input, "-")) { // Input is stdin. int i; for (i = 0; !error && i < cfg->seek; ++i) { error = !read_one_frame(input, &encoder_states[current_encoder_state]); } } else { // input is a file. We hope. Proper detection is OS dependent. error = fseek(input, cfg->seek * frame_bytes, SEEK_CUR); } if (error && !feof(input)) { fprintf(stderr, "Failed to seek %d frames.\n", cfg->seek); break; } GET_TIME(&encoding_start_real_time); encoding_start_cpu_time = clock(); } // If we have started as many frames as we are going to encode in parallel, wait for the first one we started encoding to finish before // encoding more. if (frames_started > cfg->owf) { double frame_psnr[3] = { 0.0, 0.0, 0.0 }; encoder_compute_stats(&encoder_states[current_encoder_state], recout, frame_psnr, &bitstream_length); frames_done += 1; psnr_sum[0] += frame_psnr[0]; psnr_sum[1] += frame_psnr[1]; psnr_sum[2] += frame_psnr[2]; print_frame_info(state, frame_psnr); } frames_started += 1; //Clear encoder encoder_next_frame(&encoder_states[current_encoder_state]); CHECKPOINT_MARK("read source frame: %d", encoder_states[current_encoder_state].global->frame + cfg->seek); // Read one frame from the input if (!read_one_frame(input, &encoder_states[current_encoder_state])) { if (!feof(input)) fprintf(stderr, "Failed to read a frame %d\n", encoder_states[current_encoder_state].global->frame); //Ignore this frame, which is not valid... encoder_states[current_encoder_state].stats_done = 1; break; } // The actual coding happens here, after this function we have a coded frame encode_one_frame(&encoder_states[current_encoder_state]); //Switch to the next encoder current_encoder_state = (current_encoder_state + 1) % (encoder.owf + 1); } //Compute stats for the remaining encoders { int first_enc = current_encoder_state; do { double frame_psnr[3] = { 0.0, 0.0, 0.0 }; current_encoder_state = (current_encoder_state + 1) % (encoder.owf + 1); encoder_state_t *state = &encoder_states[current_encoder_state]; if (!state->stats_done) { encoder_compute_stats(state, recout, frame_psnr, &bitstream_length); print_frame_info(state, frame_psnr); frames_done += 1; psnr_sum[0] += frame_psnr[0]; psnr_sum[1] += frame_psnr[1]; psnr_sum[2] += frame_psnr[2]; } } while (current_encoder_state != first_enc); } GET_TIME(&encoding_end_real_time); encoding_end_cpu_time = clock(); threadqueue_flush(encoder.threadqueue); // Coding finished fgetpos(output,(fpos_t*)&curpos); // Print statistics of the coding fprintf(stderr, " Processed %d frames, %10llu bits AVG PSNR: %2.4f %2.4f %2.4f\n", frames_done, (long long unsigned int)bitstream_length * 8, psnr_sum[0] / frames_done, psnr_sum[1] / frames_done, psnr_sum[2] / frames_done); fprintf(stderr, " Total CPU time: %.3f s.\n", ((float)(clock() - start_time)) / CLOCKS_PER_SEC); { double encoding_time = ( (double)(encoding_end_cpu_time - encoding_start_cpu_time) ) / (double) CLOCKS_PER_SEC; double wall_time = CLOCK_T_AS_DOUBLE(encoding_end_real_time) - CLOCK_T_AS_DOUBLE(encoding_start_real_time); fprintf(stderr, " Encoding time: %.3f s.\n", encoding_time); fprintf(stderr, " Encoding wall time: %.3f s.\n", wall_time); fprintf(stderr, " Encoding CPU usage: %.2f%%\n", encoding_time/wall_time*100.f); fprintf(stderr, " FPS: %.2f\n", ((double)frames_done)/wall_time); } fclose(input); fclose(output); if(recout != NULL) fclose(recout); for (i = 0; i <= encoder.owf; ++i) { encoder_state_finalize(&encoder_states[i]); } free(encoder_states); } // Deallocating config_destroy(cfg); encoder_control_finalize(&encoder); free_exp_golomb(); strategyselector_free(); CHECKPOINTS_FINALIZE(); return EXIT_SUCCESS; exit_failure: if (cfg) config_destroy(cfg); if (input) fclose(input); if (output) fclose(output); if (recout) fclose(recout); strategyselector_free(); CHECKPOINTS_FINALIZE(); return EXIT_FAILURE; }