/*****************************************************************************
* This file is part of Kvazaar HEVC encoder.
*
* Copyright (C) 2013-2014 Tampere University of Technology and others (see
* COPYING file).
*
* Kvazaar is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as published
* by the Free Software Foundation.
*
* Kvazaar is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Kvazaar. If not, see .
****************************************************************************/
/*
* \file
*/
#include
#include "ipol-avx2.h"
#include "strategyselector.h"
#include "encoder.h"
#if COMPILE_INTEL_AVX2
#include
extern int16_t g_luma_filter[4][8];
extern int16_t g_chroma_filter[8][4];
void filter_inter_quarterpel_luma_avx2(const encoder_control * const encoder, int16_t *src, int16_t src_stride, int width, int height, int16_t *dst, int16_t dst_stride, int8_t hor_flag, int8_t ver_flag)
{
int32_t x, y;
int32_t shift1 = encoder->bitdepth - 8;
int32_t shift2 = 6;
int32_t shift3 = 14 - encoder->bitdepth;
int32_t offset3 = 1 << (shift3 - 1);
int32_t offset23 = 1 << (shift2 + shift3 - 1);
//coefficients for 1/4, 2/4 and 3/4 positions
int16_t c1[8], c2[8], c3[8];
int i;
for (i = 0; i < 8; ++i) {
c1[i] = g_luma_filter[1][i];
c2[i] = g_luma_filter[2][i];
c3[i] = g_luma_filter[3][i];
}
// Loop source pixels and generate sixteen filtered quarter-pel pixels on each round
for (y = 0; y < height; y++) {
int dst_pos_y = (y << 2)*dst_stride;
int src_pos_y = y*src_stride;
for (x = 0; x < width; x++) {
// Calculate current dst and src pixel positions
int dst_pos = dst_pos_y + (x << 2);
int src_pos = src_pos_y + x;
// Temporary variables..
int32_t h_temp[3] = { 0, 0, 0 };
// Original pixel
dst[dst_pos] = src[src_pos];
//
if (hor_flag) {
h_temp[0] = ((c1[0] * src[src_pos - 3]
+ c1[1] * src[src_pos - 2]
+ c1[2] * src[src_pos - 1]
+ c1[3] * src[src_pos]
+ c1[4] * src[src_pos + 1]
+ c1[5] * src[src_pos + 2]
+ c1[6] * src[src_pos + 3]
+ c1[7] * src[src_pos + 4]) >> shift1);
h_temp[1] = ((c2[0] * src[src_pos - 3]
+ c2[1] * src[src_pos - 2]
+ c2[2] * src[src_pos - 1]
+ c2[3] * src[src_pos]
+ c2[4] * src[src_pos + 1]
+ c2[5] * src[src_pos + 2]
+ c2[6] * src[src_pos + 3]
+ c2[7] * src[src_pos + 4]) >> shift1);
h_temp[2] = ((c3[0] * src[src_pos - 3]
+ c3[1] * src[src_pos - 2]
+ c3[2] * src[src_pos - 1]
+ c3[3] * src[src_pos]
+ c3[4] * src[src_pos + 1]
+ c3[5] * src[src_pos + 2]
+ c3[6] * src[src_pos + 3]
+ c3[7] * src[src_pos + 4]) >> shift1);
}
// ea0,0 - needed only when ver_flag
if (ver_flag) {
dst[dst_pos + 1 * dst_stride] = (((c1[0] * src[src_pos - 3 * src_stride]
+ c1[1] * src[src_pos - 2 * src_stride]
+ c1[2] * src[src_pos - 1 * src_stride]
+ c1[3] * src[src_pos]
+ c1[4] * src[src_pos + 1 * src_stride]
+ c1[5] * src[src_pos + 2 * src_stride]
+ c1[6] * src[src_pos + 3 * src_stride]
+ c1[7] * src[src_pos + 4 * src_stride]) >> shift1)
+ (1 << (shift3 - 1))) >> shift3;
dst[dst_pos + 2 * dst_stride] = (((c2[0] * src[src_pos - 3 * src_stride]
+ c2[1] * src[src_pos - 2 * src_stride]
+ c2[2] * src[src_pos - 1 * src_stride]
+ c2[3] * src[src_pos]
+ c2[4] * src[src_pos + 1 * src_stride]
+ c2[5] * src[src_pos + 2 * src_stride]
+ c2[6] * src[src_pos + 3 * src_stride]
+ c2[7] * src[src_pos + 4 * src_stride]) >> shift1)
+ (1 << (shift3 - 1))) >> shift3;
dst[dst_pos + 3 * dst_stride] = (((c3[0] * src[src_pos - 3 * src_stride]
+ c3[1] * src[src_pos - 2 * src_stride]
+ c3[2] * src[src_pos - 1 * src_stride]
+ c3[3] * src[src_pos]
+ c3[4] * src[src_pos + 1 * src_stride]
+ c3[5] * src[src_pos + 2 * src_stride]
+ c3[6] * src[src_pos + 3 * src_stride]
+ c3[7] * src[src_pos + 4 * src_stride]) >> shift1)
+ (1 << (shift3 - 1))) >> shift3;
}
// When both flags, we use _only_ this pixel (but still need ae0,0 for it)
if (hor_flag && ver_flag) {
int32_t temp[7][3];
// Calculate temporary values..
src_pos -= 3 * src_stride; //0,-3
for (i = 0; i < 7; ++i) {
temp[i][0] = ((c1[0] * src[src_pos - 3] + c1[1] * src[src_pos - 2]
+ c1[2] * src[src_pos - 1] + c1[3] * src[src_pos]
+ c1[4] * src[src_pos + 1] + c1[5] * src[src_pos + 2]
+ c1[6] * src[src_pos + 3] + c1[7] * src[src_pos + 4])
>> shift1); // h0(0,-3+i)
temp[i][1] = ((c2[0] * src[src_pos - 3] + c2[1] * src[src_pos - 2]
+ c2[2] * src[src_pos - 1] + c2[3] * src[src_pos]
+ c2[4] * src[src_pos + 1] + c2[5] * src[src_pos + 2]
+ c2[6] * src[src_pos + 3] + c2[7] * src[src_pos + 4])
>> shift1); // h1(0,-3+i)
temp[i][2] = ((c3[0] * src[src_pos - 3] + c3[1] * src[src_pos - 2]
+ c3[2] * src[src_pos - 1] + c3[3] * src[src_pos]
+ c3[4] * src[src_pos + 1] + c3[5] * src[src_pos + 2]
+ c3[6] * src[src_pos + 3] + c3[7] * src[src_pos + 4])
>> shift1); // h2(0,-3+i)
if (i == 2) {
//Skip calculating h_temp again
src_pos += 2 * src_stride;
}
else {
src_pos += src_stride;
}
}
for (i = 0; i<3; ++i){
dst[dst_pos + 1 * dst_stride + i + 1] = (((c1[0] * temp[0][i] + c1[1] * temp[1][i]
+ c1[2] * temp[2][i] + c1[3] * h_temp[i]
+ c1[4] * temp[3][i] + c1[5] * temp[4][i]
+ c1[6] * temp[5][i] + c1[7] * temp[6][i])
+ offset23) >> shift2) >> shift3;
dst[dst_pos + 2 * dst_stride + i + 1] = (((c2[0] * temp[0][i] + c2[1] * temp[1][i]
+ c2[2] * temp[2][i] + c2[3] * h_temp[i]
+ c2[4] * temp[3][i] + c2[5] * temp[4][i]
+ c2[6] * temp[5][i] + c2[7] * temp[6][i])
+ offset23) >> shift2) >> shift3;
dst[dst_pos + 3 * dst_stride + i + 1] = (((c3[0] * temp[0][i] + c3[1] * temp[1][i]
+ c3[2] * temp[2][i] + c3[3] * h_temp[i]
+ c3[4] * temp[3][i] + c3[5] * temp[4][i]
+ c3[6] * temp[5][i] + c3[7] * temp[6][i])
+ offset23) >> shift2) >> shift3;
}
}
if (hor_flag) {
dst[dst_pos + 1] = (h_temp[0] + offset3) >> shift3;
dst[dst_pos + 2] = (h_temp[1] + offset3) >> shift3;
dst[dst_pos + 3] = (h_temp[2] + offset3) >> shift3;
}
}
}
//Clamp values to bitdepth
for (i = 0; i < width*height * 16; ++i) {
if (dst[i] >((1 << encoder->bitdepth) - 1)) dst[i] = (int16_t)((1 << encoder->bitdepth) - 1);
if (dst[i] < 0) dst[i] = 0;
}
}
void filter_inter_halfpel_chroma_avx2(const encoder_control * const encoder, int16_t *src, int16_t src_stride, int width, int height, int16_t *dst, int16_t dst_stride, int8_t hor_flag, int8_t ver_flag)
{
/* ____________
* | B0,0|ae0,0|
* |ea0,0|ee0,0|
*
* ae0,0 = (-4*B-1,0 + 36*B0,0 + 36*B1,0 - 4*B2,0) >> shift1
* ea0,0 = (-4*B0,-1 + 36*B0,0 + 36*B0,1 - 4*B0,2) >> shift1
* ee0,0 = (-4*ae0,-1 + 36*ae0,0 + 36*ae0,1 - 4*ae0,2) >> shift2
*/
int i = 0;
int32_t x, y;
int32_t shift1 = encoder->bitdepth - 8;
int32_t shift2 = 6;
int32_t shift3 = 14 - encoder->bitdepth;
int32_t offset3 = 1 << (shift3 - 1);
int32_t offset23 = 1 << (shift2 + shift3 - 1);
// Loop source pixels and generate four filtered half-pel pixels on each round
for (y = 0; y < height; y++) {
int dst_pos_y = (y << 1)*dst_stride;
int src_pos_y = y*src_stride;
for (x = 0; x < width; x++) {
// Calculate current dst and src pixel positions
int dst_pos = dst_pos_y + (x << 1);
int src_pos = src_pos_y + x;
// Temporary variables..
int32_t ae_temp = 0;
// Original pixel (not really needed)
dst[dst_pos] = src[src_pos]; //B0,0
// ae0,0 - We need this only when hor_flag and for ee0,0
if (hor_flag) {
ae_temp = ((-4 * src[src_pos - 1] + 36 * src[src_pos] + 36 * src[src_pos + 1] - 4 * src[src_pos + 2]) >> shift1); // ae0,0
}
// ea0,0 - needed only when ver_flag
if (ver_flag) {
dst[dst_pos + 1 * dst_stride] = (((-4 * src[src_pos - src_stride] + 36 * src[src_pos] + 36 * src[src_pos + src_stride]
- 4 * src[src_pos + 2 * src_stride]) >> shift1) + (1 << (shift3 - 1))) >> shift3; // ea0,0
}
// When both flags, we use _only_ this pixel (but still need ae0,0 for it)
if (hor_flag && ver_flag) {
int32_t ae_temp1, ae_temp2, ae_temp3;
// Calculate temporary values..
//TODO: optimization, store these values
src_pos -= src_stride; //0,-1
ae_temp1 = ((-4 * src[src_pos - 1] + 36 * src[src_pos] + 36 * src[src_pos + 1] - 4 * src[src_pos + 2]) >> shift1); // ae0,-1
src_pos += 2 * src_stride; //0,1
ae_temp2 = ((-4 * src[src_pos - 1] + 36 * src[src_pos] + 36 * src[src_pos + 1] - 4 * src[src_pos + 2]) >> shift1); // ae0,1
src_pos += src_stride; //0,2
ae_temp3 = ((-4 * src[src_pos - 1] + 36 * src[src_pos] + 36 * src[src_pos + 1] - 4 * src[src_pos + 2]) >> shift1); // ae0,2
dst[dst_pos + 1 * dst_stride + 1] = (((-4 * ae_temp1 + 36 * ae_temp + 36 * ae_temp2 - 4 * ae_temp3) + offset23) >> shift2) >> shift3; // ee0,0
}
if (hor_flag) {
dst[dst_pos + 1] = (ae_temp + offset3) >> shift3;
}
}
}
//Clamp values to bitdepth
for (i = 0; i < width*height * 4; ++i) {
if (dst[i] >((1 << encoder->bitdepth) - 1)) dst[i] = (int16_t)((1 << encoder->bitdepth) - 1);
if (dst[i] < 0) dst[i] = 0;
}
}
void filter_inter_octpel_chroma_avx2(const encoder_control * const encoder, int16_t *src, int16_t src_stride, int width, int height, int16_t *dst, int16_t dst_stride, int8_t hor_flag, int8_t ver_flag)
{
int32_t x, y;
int32_t shift1 = encoder->bitdepth - 8;
int32_t shift2 = 6;
int32_t shift3 = 14 - encoder->bitdepth;
int32_t offset3 = 1 << (shift3 - 1);
int32_t offset23 = 1 << (shift2 + shift3 - 1);
//coefficients for 1/8, 2/8, 3/8, 4/8, 5/8, 6/8 and 7/8 positions
int16_t c1[4], c2[4], c3[4], c4[4], c5[4], c6[4], c7[4];
int i;
for (i = 0; i < 4; ++i) {
c1[i] = g_chroma_filter[1][i];
c2[i] = g_chroma_filter[2][i];
c3[i] = g_chroma_filter[3][i];
c4[i] = g_chroma_filter[4][i];
c5[i] = g_chroma_filter[5][i];
c6[i] = g_chroma_filter[6][i];
c7[i] = g_chroma_filter[7][i];
}
// Loop source pixels and generate 64 filtered 1/8-pel pixels on each round
for (y = 0; y < height; y++) {
int dst_pos_y = (y << 3)*dst_stride;
int src_pos_y = y*src_stride;
for (x = 0; x < width; x++) {
// Calculate current dst and src pixel positions
int dst_pos = dst_pos_y + (x << 3);
int src_pos = src_pos_y + x;
// Temporary horizontally interpolated postions
int32_t h_temp[7] = { 0, 0, 0, 0, 0, 0, 0 };
// Original pixel
dst[dst_pos] = src[src_pos];
// Horizontal 1/8-values
if (hor_flag) {
h_temp[0] = ((c1[0] * src[src_pos - 1]
+ c1[1] * src[src_pos]
+ c1[2] * src[src_pos + 1]
+ c1[3] * src[src_pos + 2]) >> shift1); // ae0,0 h0
h_temp[1] = ((c2[0] * src[src_pos - 1]
+ c2[1] * src[src_pos]
+ c2[2] * src[src_pos + 1]
+ c2[3] * src[src_pos + 2]) >> shift1); // ae0,0 h1
h_temp[2] = ((c3[0] * src[src_pos - 1]
+ c3[1] * src[src_pos]
+ c3[2] * src[src_pos + 1]
+ c3[3] * src[src_pos + 2]) >> shift1); // ae0,0 h2
h_temp[3] = ((c4[0] * src[src_pos - 1]
+ c4[1] * src[src_pos]
+ c4[2] * src[src_pos + 1]
+ c4[3] * src[src_pos + 2]) >> shift1); // ae0,0 h2
h_temp[4] = ((c5[0] * src[src_pos - 1]
+ c5[1] * src[src_pos]
+ c5[2] * src[src_pos + 1]
+ c5[3] * src[src_pos + 2]) >> shift1); // ae0,0 h2
h_temp[5] = ((c6[0] * src[src_pos - 1]
+ c6[1] * src[src_pos]
+ c6[2] * src[src_pos + 1]
+ c6[3] * src[src_pos + 2]) >> shift1); // ae0,0 h2
h_temp[6] = ((c7[0] * src[src_pos - 1]
+ c7[1] * src[src_pos]
+ c7[2] * src[src_pos + 1]
+ c7[3] * src[src_pos + 2]) >> shift1); // ae0,0 h2
}
// Vertical 1/8-values
if (ver_flag) {
dst[dst_pos + 1 * dst_stride] = (((c1[0] * src[src_pos - 1 * src_stride]
+ c1[1] * src[src_pos]
+ c1[2] * src[src_pos + 1 * src_stride]
+ c1[3] * src[src_pos + 2 * src_stride]) >> shift1)
+ (1 << (shift3 - 1))) >> shift3; //
dst[dst_pos + 2 * dst_stride] = (((c2[0] * src[src_pos - 1 * src_stride]
+ c2[1] * src[src_pos]
+ c2[2] * src[src_pos + 1 * src_stride]
+ c2[3] * src[src_pos + 2 * src_stride]) >> shift1)
+ (1 << (shift3 - 1))) >> shift3; //
dst[dst_pos + 3 * dst_stride] = (((c3[0] * src[src_pos - 1 * src_stride]
+ c3[1] * src[src_pos]
+ c3[2] * src[src_pos + 1 * src_stride]
+ c3[3] * src[src_pos + 2 * src_stride]) >> shift1)
+ (1 << (shift3 - 1))) >> shift3; //
dst[dst_pos + 4 * dst_stride] = (((c4[0] * src[src_pos - 1 * src_stride]
+ c4[1] * src[src_pos]
+ c4[2] * src[src_pos + 1 * src_stride]
+ c4[3] * src[src_pos + 2 * src_stride]) >> shift1)
+ (1 << (shift3 - 1))) >> shift3; //
dst[dst_pos + 5 * dst_stride] = (((c5[0] * src[src_pos - 1 * src_stride]
+ c5[1] * src[src_pos]
+ c5[2] * src[src_pos + 1 * src_stride]
+ c5[3] * src[src_pos + 2 * src_stride]) >> shift1)
+ (1 << (shift3 - 1))) >> shift3; //
dst[dst_pos + 6 * dst_stride] = (((c6[0] * src[src_pos - 1 * src_stride]
+ c6[1] * src[src_pos]
+ c6[2] * src[src_pos + 1 * src_stride]
+ c6[3] * src[src_pos + 2 * src_stride]) >> shift1)
+ (1 << (shift3 - 1))) >> shift3; //
dst[dst_pos + 7 * dst_stride] = (((c7[0] * src[src_pos - 1 * src_stride]
+ c7[1] * src[src_pos]
+ c7[2] * src[src_pos + 1 * src_stride]
+ c7[3] * src[src_pos + 2 * src_stride]) >> shift1)
+ (1 << (shift3 - 1))) >> shift3; //
}
// When both flags, interpolate values from temporary horizontal values
if (hor_flag && ver_flag) {
int32_t temp[3][7]; // Temporary horizontal values calculated from integer pixels
// Calculate temporary values
src_pos -= 1 * src_stride; //0,-3
for (i = 0; i < 3; ++i) {
temp[i][0] = ((c1[0] * src[src_pos - 1] + c1[1] * src[src_pos]
+ c1[2] * src[src_pos + 1] + c1[3] * src[src_pos + 2])
>> shift1); // h0(0,-3+i)
temp[i][1] = ((c2[0] * src[src_pos - 1] + c2[1] * src[src_pos]
+ c2[2] * src[src_pos + 1] + c2[3] * src[src_pos + 2])
>> shift1); // h1(0,-3+i)
temp[i][2] = ((c3[0] * src[src_pos - 1] + c3[1] * src[src_pos]
+ c3[2] * src[src_pos + 1] + c3[3] * src[src_pos + 2])
>> shift1); // h2(0,-3+i)
temp[i][3] = ((c4[0] * src[src_pos - 1] + c4[1] * src[src_pos]
+ c4[2] * src[src_pos + 1] + c4[3] * src[src_pos + 2])
>> shift1); // h2(0,-3+i)
temp[i][4] = ((c5[0] * src[src_pos - 1] + c5[1] * src[src_pos]
+ c5[2] * src[src_pos + 1] + c5[3] * src[src_pos + 2])
>> shift1); // h2(0,-3+i)
temp[i][5] = ((c6[0] * src[src_pos - 1] + c6[1] * src[src_pos]
+ c6[2] * src[src_pos + 1] + c6[3] * src[src_pos + 2])
>> shift1); // h2(0,-3+i)
temp[i][6] = ((c7[0] * src[src_pos - 1] + c7[1] * src[src_pos]
+ c7[2] * src[src_pos + 1] + c7[3] * src[src_pos + 2])
>> shift1); // h2(0,-3+i)
if (i == 0) {
//Skip calculating h_temp again
src_pos += 2 * src_stride;
}
else {
src_pos += src_stride;
}
}
//Calculate values from temporary horizontal 1/8-values
for (i = 0; i<7; ++i){
dst[dst_pos + 1 * dst_stride + i + 1] = (((c1[0] * temp[0][i] + c1[1] * h_temp[i]
+ c1[2] * temp[1][i] + c1[3] * temp[2][i])
+ offset23) >> shift2) >> shift3; // ee0,0
dst[dst_pos + 2 * dst_stride + i + 1] = (((c2[0] * temp[0][i] + c2[1] * h_temp[i]
+ c2[2] * temp[1][i] + c2[3] * temp[2][i])
+ offset23) >> shift2) >> shift3; // ee0,0
dst[dst_pos + 3 * dst_stride + i + 1] = (((c3[0] * temp[0][i] + c3[1] * h_temp[i]
+ c3[2] * temp[1][i] + c3[3] * temp[2][i])
+ offset23) >> shift2) >> shift3; // ee0,0
dst[dst_pos + 4 * dst_stride + i + 1] = (((c4[0] * temp[0][i] + c4[1] * h_temp[i]
+ c4[2] * temp[1][i] + c4[3] * temp[2][i])
+ offset23) >> shift2) >> shift3; // ee0,0
dst[dst_pos + 5 * dst_stride + i + 1] = (((c5[0] * temp[0][i] + c5[1] * h_temp[i]
+ c5[2] * temp[1][i] + c5[3] * temp[2][i])
+ offset23) >> shift2) >> shift3; // ee0,0
dst[dst_pos + 6 * dst_stride + i + 1] = (((c6[0] * temp[0][i] + c6[1] * h_temp[i]
+ c6[2] * temp[1][i] + c6[3] * temp[2][i])
+ offset23) >> shift2) >> shift3; // ee0,0
dst[dst_pos + 7 * dst_stride + i + 1] = (((c7[0] * temp[0][i] + c7[1] * h_temp[i]
+ c7[2] * temp[1][i] + c7[3] * temp[2][i])
+ offset23) >> shift2) >> shift3; // ee0,0
}
}
if (hor_flag) {
dst[dst_pos + 1] = (h_temp[0] + offset3) >> shift3;
dst[dst_pos + 2] = (h_temp[1] + offset3) >> shift3;
dst[dst_pos + 3] = (h_temp[2] + offset3) >> shift3;
dst[dst_pos + 4] = (h_temp[3] + offset3) >> shift3;
dst[dst_pos + 5] = (h_temp[4] + offset3) >> shift3;
dst[dst_pos + 6] = (h_temp[5] + offset3) >> shift3;
dst[dst_pos + 7] = (h_temp[6] + offset3) >> shift3;
}
}
}
//Clamp values to bitdepth
for (i = 0; i < width*height * 64; ++i) {
if (dst[i] >((1 << encoder->bitdepth) - 1)) dst[i] = (int16_t)((1 << encoder->bitdepth) - 1);
if (dst[i] < 0) dst[i] = 0;
}
}
void extend_borders_avx2(int xpos, int ypos, int mv_x, int mv_y, int off_x, int off_y, pixel *ref, int ref_width, int ref_height,
int filterSize, int width, int height, int16_t *dst) {
int16_t mv[2] = { mv_x, mv_y };
int halfFilterSize = filterSize >> 1;
int dst_y; int y; int dst_x; int x; int coord_x; int coord_y;
int8_t overflow_neg_y_temp, overflow_pos_y_temp, overflow_neg_x_temp, overflow_pos_x_temp;
for (dst_y = 0, y = ypos - halfFilterSize; y < ((ypos + height)) + halfFilterSize; dst_y++, y++) {
// calculate y-pixel offset
coord_y = y + off_y + mv[1];
// On y-overflow set coord_y accordingly
overflow_neg_y_temp = (coord_y < 0) ? 1 : 0;
overflow_pos_y_temp = (coord_y >= ref_height) ? 1 : 0;
if (overflow_neg_y_temp) coord_y = 0;
else if (overflow_pos_y_temp) coord_y = (ref_height)-1;
coord_y *= ref_width;
for (dst_x = 0, x = (xpos)-halfFilterSize; x < ((xpos + width)) + halfFilterSize; dst_x++, x++) {
coord_x = x + off_x + mv[0];
// On x-overflow set coord_x accordingly
overflow_neg_x_temp = (coord_x < 0) ? 1 : 0;
overflow_pos_x_temp = (coord_x >= ref_width) ? 1 : 0;
if (overflow_neg_x_temp) coord_x = 0;
else if (overflow_pos_x_temp) coord_x = ref_width - 1;
// Store source block data (with extended borders)
dst[dst_y*(width + filterSize) + dst_x] = ref[coord_y + coord_x];
}
}
}
#endif //COMPILE_INTEL_AVX2
int strategy_register_ipol_avx2(void* opaque)
{
bool success = true;
#if COMPILE_INTEL_AVX2
//success &= strategyselector_register(opaque, "filter_inter_quarterpel_luma", "avx2", 40, &filter_inter_quarterpel_luma_avx2);
//success &= strategyselector_register(opaque, "filter_inter_halfpel_chroma", "avx2", 40, &filter_inter_halfpel_chroma_avx2);
//success &= strategyselector_register(opaque, "filter_inter_octpel_chroma", "avx2", 40, &filter_inter_octpel_chroma_avx2);
//success &= strategyselector_register(opaque, "extend_borders", "avx2", 40, &extend_borders_avx2);
#endif //COMPILE_INTEL_AVX2
return success;
}