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https://github.com/ultravideo/uvg266.git
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5c774c4105
Changes had to break a lot of stuff and were just squashed into this horrible code dump
50 lines
1.9 KiB
C
50 lines
1.9 KiB
C
/*****************************************************************************
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* This file is part of Kvazaar HEVC encoder.
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*
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* Copyright (C) 2013-2015 Tampere University of Technology and others (see
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* COPYING file).
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*
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* Kvazaar is free software: you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation; either version 2.1 of the License, or (at your
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* option) any later version.
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*
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* Kvazaar is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with Kvazaar. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "strategies/strategies-ipol.h"
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#include "strategies/avx2/ipol-avx2.h"
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#include "strategies/generic/ipol-generic.h"
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#include "strategyselector.h"
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// Define function pointers.
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ipol_blocks_func * kvz_filter_hpel_blocks_hor_ver_luma;
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ipol_blocks_func * kvz_filter_hpel_blocks_diag_luma;
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ipol_blocks_func * kvz_filter_qpel_blocks_hor_ver_luma;
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ipol_blocks_func * kvz_filter_qpel_blocks_diag_luma;
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epol_func *kvz_get_extended_block;
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kvz_sample_quarterpel_luma_func * kvz_sample_quarterpel_luma;
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kvz_sample_octpel_chroma_func * kvz_sample_octpel_chroma;
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kvz_sample_14bit_quarterpel_luma_func * kvz_sample_14bit_quarterpel_luma;
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kvz_sample_14bit_octpel_chroma_func * kvz_sample_14bit_octpel_chroma;
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int kvz_strategy_register_ipol(void* opaque, uint8_t bitdepth) {
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bool success = true;
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success &= kvz_strategy_register_ipol_generic(opaque, bitdepth);
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if (kvz_g_hardware_flags.intel_flags.avx2) {
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success &= kvz_strategy_register_ipol_avx2(opaque, bitdepth);
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}
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return success;
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}
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