uvg266/build/HEVC_encoder_tests/HEVC_encoder_tests.vcxproj
Ari Koivula ca34dd4b3f Fix .vcxproj files by hand.
- Remove stupid stuff.
- Reorder imports so that default settings are gathered correctly.
  Microsoft.Cpp.props needs to be imported after ConfigurationType and
  UseDebugLibraries have been set because it does different stuff depending
  on their values.
2013-09-24 21:31:05 +03:00

80 lines
3.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\VS2010\HEVC_encoder.vcxproj">
<Project>{eea3bdd1-8a08-41c1-ba57-e05d5c2cd8ff}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{3CD1C68B-542C-46D8-9B8A-6C91C5A3F312}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>HEVC_encoder_tests</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="..\C_Properties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="..\C_Properties.props" />
<Import Project="..\Release_Optimizations.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="..\C_Properties.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="..\C_Properties.props" />
<Import Project="..\Release_Optimizations.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="..\..\..\seatest\src\seatest.c" />
<ClCompile Include="..\..\tests\picture_list_tests.c" />
<ClCompile Include="..\..\tests\tests_main.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\tests\picture_list_tests.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>