uvg266/src/strategies/strategies-nal.c
Ari Koivula 61fc3e87ba Run include-what-you-use fix_includes.py fix_includes.py
The includes should make more sense now and not just happen to compile
due to headers included from other headers.

Used a modified version of IWYU. Modifications were to attribute int8_t
and so on to stdint.h instead of sys/types.h and immintrin.h instead of
more specific headers.

include-what-you-use 0.7 (git:b70df35)
based on clang version 3.9.0 (trunk 264728)
2016-04-01 17:46:55 +03:00

43 lines
1.7 KiB
C

/*****************************************************************************
* This file is part of Kvazaar HEVC encoder.
*
* Copyright (C) 2013-2015 Tampere University of Technology and others (see
* COPYING file).
*
* Kvazaar is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation; either version 2.1 of the License, or (at your
* option) any later version.
*
* Kvazaar is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with Kvazaar. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "strategies/strategies-nal.h"
#include "strategies/generic/nal-generic.h"
void (*kvz_array_checksum)(const kvz_pixel* data,
const int height, const int width,
const int stride,
unsigned char checksum_out[SEI_HASH_MAX_LENGTH], const uint8_t bitdepth);
void (*kvz_array_md5)(const kvz_pixel* data,
const int height, const int width,
const int stride,
unsigned char checksum_out[SEI_HASH_MAX_LENGTH], const uint8_t bitdepth);
int kvz_strategy_register_nal(void* opaque, uint8_t bitdepth) {
bool success = true;
success &= kvz_strategy_register_nal_generic(opaque, bitdepth);
return success;
}