mirror of
https://github.com/ultravideo/uvg266.git
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6b4d113feb
- Add our own Github fork of greatest as a submodule, in case we want to improve it and push changes upstream easily in the future. - Update existing unit tests to use greatest. - Update Visual Studio project to remove traces of seatest and include greatest.
25 lines
1.1 KiB
XML
25 lines
1.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<IntDir>$(Platform)-$(Configuration)\</IntDir>
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<OutDir>$(SolutionDir)..\bin\$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<CompileAs>CompileAsC</CompileAs>
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<WarningLevel>Level3</WarningLevel>
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<AssemblerOutput>AssemblyAndSourceCode</AssemblerOutput>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PreprocessorDefinitions>WIN32;WIN64;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)..;$(SolutionDir)..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup />
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</Project> |