uvg266/src/strategies/picture/picture-sse2.c
Ari Koivula 1de102be61 Move strategies to their own compilation units.
- Enforces a little bit more hierarchy. Compilation units are in strategies
  and whatever inline includes they have are in a folder with the same name
  as the strategy.
2014-06-13 15:30:23 +03:00

59 lines
2 KiB
C

/*****************************************************************************
* This file is part of Kvazaar HEVC encoder.
*
* Copyright (C) 2013-2014 Tampere University of Technology and others (see
* COPYING file).
*
* Kvazaar is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as published
* by the Free Software Foundation.
*
* Kvazaar is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Kvazaar. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
/*
* \file
*/
#include "strategyselector.h"
#include "image.h"
#include <immintrin.h>
#include <assert.h>
#ifdef __GNUC__
__attribute__ ((__target__ ("sse2")))
#endif
static unsigned reg_sad_sse2(const pixel * const data1, const pixel * const data2,
const int width, const int height, const unsigned stride1, const unsigned stride2)
{
int y, x;
unsigned sad = 0;
__m128i sse_inc = _mm_setzero_si128 ();
long long int sse_inc_array[2];
for (y = 0; y < height; ++y) {
for (x = 0; x <= width-16; x+=16) {
const __m128i a = _mm_loadu_si128((__m128i const*) &data1[y * stride1 + x]);
const __m128i b = _mm_loadu_si128((__m128i const*) &data2[y * stride2 + x]);
sse_inc = _mm_add_epi32(sse_inc, _mm_sad_epu8(a,b));
}
for (; x < width; ++x) {
sad += abs(data1[y * stride1 + x] - data2[y * stride2 + x]);
}
}
_mm_storeu_si128((__m128i*) sse_inc_array, sse_inc);
sad += sse_inc_array[0] + sse_inc_array[1];
return sad;
}
static int strategy_register_picture_sse2(void* opaque) {
return strategyselector_register(opaque, "reg_sad", "sse2", 10, &reg_sad_sse2);
}