Remove a bunch of useless casts.

We've had void * for twenty years now people let's try to act like we
know how it works.
This commit is contained in:
Adam Jackson 2009-01-22 02:11:16 -05:00
commit 132b464d73
72 changed files with 343 additions and 376 deletions

View file

@ -90,7 +90,7 @@ pixMultibufferInit(pScreen, pMBScreen)
nInfo += pDepth->numVids;
}
pInfo = (xMbufBufferInfo *) xalloc (nInfo * sizeof (xMbufBufferInfo));
pInfo = xalloc (nInfo * sizeof (xMbufBufferInfo));
if (!pInfo)
return FALSE;
@ -114,7 +114,7 @@ pixMultibufferInit(pScreen, pMBScreen)
* Setup the devPrivate to mbufScreenRec
*/
pMBPriv = (mbufPixmapPrivPtr) xalloc(sizeof(* pMBPriv));
pMBPriv = xalloc(sizeof(* pMBPriv));
if (!pMBPriv)
{
xfree(pInfo);
@ -261,7 +261,7 @@ MultibufferPaintBackgroundRegion(pWin, pDrawable, pRegion)
int nrects = REGION_NUM_RECTS(pRegion);
BoxPtr pbox = REGION_RECTS(pRegion);
pRects = (xRectangle *)xalloc(nrects * sizeof(xRectangle));
pRects = xalloc(nrects * sizeof(xRectangle));
if (pRects)
{
int i;