Merge branch 'mpx' into mdsd

Conflicts:

	Xi/opendev.c
This commit is contained in:
Peter Hutterer 2007-11-08 09:34:35 +10:30
commit 184a7b8917
626 changed files with 18280 additions and 195262 deletions

View file

@ -1400,18 +1400,24 @@ ComputeFreezes(void)
* deliver it too.
* However, we might get here with a core event, in which
* case we mustn't emulate a core event.
* XXX: I think this may break things. If a client has a
* device grab, and another client a core grab on an
* inferior window, we never get the core grab. (whot)
*/
sendCore = (replayDev->coreEvents &&
(xE->u.u.type & EXTENSION_EVENT_BASE &&
XItoCoreType(xE->u.u.type)));
if (sendCore)
{
core = *xE;
core.u.u.type = XItoCoreType(xE->u.u.type);
/* * XXX: Not sure if this is correct: we need to
* check inferior windows for core passive grabs.
*/
if (CheckDeviceGrabs(replayDev, &core, i+1, 1))
{
syncEvents.playingEvents = FALSE;
return;
}
}
if (replayDev->focus)
{
@ -2916,6 +2922,69 @@ InitializeSprite(DeviceIntPtr pDev, WindowPtr pWin)
#endif
}
/**
* Update the mouse sprite info when the server switches from a pScreen to another.
* Otherwise, the pScreen of the mouse sprite is never updated when we switch
* from a pScreen to another. Never updating the pScreen of the mouse sprite
* implies that windows that are in pScreen whose pScreen->myNum >0 will never
* get pointer events. This is because in CheckMotion(), sprite.hotPhys.pScreen
* always points to the first pScreen it has been set by
* DefineInitialRootWindow().
*
* Calling this function is useful for use cases where the server
* has more than one pScreen.
* This function is similar to DefineInitialRootWindow() but it does not
* reset the mouse pointer position.
* @param win must be the new pScreen we are switching to.
*/
void
UpdateSpriteForScreen(DeviceIntPtr pDev, ScreenPtr pScreen)
{
SpritePtr pSprite = NULL;
WindowPtr win = NULL;
if (!pScreen)
return ;
if (!pDev->spriteInfo->sprite)
return;
pSprite = pDev->spriteInfo->sprite;
win = WindowTable[pScreen->myNum];
pSprite->hotPhys.pScreen = pScreen;
pSprite->hot = pSprite->hotPhys;
pSprite->hotLimits.x2 = pScreen->width;
pSprite->hotLimits.y2 = pScreen->height;
#ifdef XEVIE
xeviewin =
#endif
pSprite->win = win;
pSprite->current = wCursor (win);
pSprite->current->refcnt++;
pSprite->spriteTraceGood = 1;
pSprite->spriteTrace[0] = win;
(*pScreen->CursorLimits) (pDev,
pScreen,
pSprite->current,
&pSprite->hotLimits,
&pSprite->physLimits);
pSprite->confined = FALSE;
(*pScreen->ConstrainCursor) (pDev, pScreen, &pSprite->physLimits);
(*pScreen->DisplayCursor) (pDev, pScreen, pSprite->current);
#ifdef PANORAMIX
if(!noPanoramiXExtension) {
pSprite->hotLimits.x1 = -panoramiXdataPtr[0].x;
pSprite->hotLimits.y1 = -panoramiXdataPtr[0].y;
pSprite->hotLimits.x2 = PanoramiXPixWidth - panoramiXdataPtr[0].x;
pSprite->hotLimits.y2 = PanoramiXPixHeight - panoramiXdataPtr[0].y;
pSprite->physLimits = pSprite->hotLimits;
pSprite->screen = pScreen;
}
#endif
}
/*
* This does not take any shortcuts, and even ignores its argument, since
* it does not happen very often, and one has to walk up the tree since
@ -6198,7 +6267,9 @@ IsInterferingGrab(ClientPtr client, DeviceIntPtr dev, xEvent* event)
if (it->deviceGrab.grab && SameClient(it->deviceGrab.grab, client)
&& !it->deviceGrab.fromPassiveGrab)
{
return TRUE;
if ((IsPointerDevice(it) && IsPointerDevice(dev)) ||
(IsKeyboardDevice(it) && IsKeyboardDevice(dev)))
return TRUE;
}
}
it = it->next;