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glamor: Pass depth to glamor_pm_is_solid and glamor_set_planemask
Instead of passing the destination drawable, just pass the depth, as the underlying functions need only that to check whether the planemask is going to work. This API change will allow higher level functions to not need the destination pixmap. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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7 changed files with 16 additions and 17 deletions
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@ -49,7 +49,7 @@ glamor_put_image_gl(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
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if (gc->alu != GXcopy)
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goto bail;
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if (!glamor_pm_is_solid(&pixmap->drawable, gc->planemask))
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if (!glamor_pm_is_solid(gc->depth, gc->planemask))
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goto bail;
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if (format == XYPixmap && drawable->depth == 1 && leftPad == 0)
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@ -116,7 +116,7 @@ glamor_get_image_gl(DrawablePtr drawable, int x, int y, int w, int h,
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
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goto bail;
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if (format != ZPixmap || !glamor_pm_is_solid(drawable, plane_mask))
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if (format != ZPixmap || !glamor_pm_is_solid(drawable->depth, plane_mask))
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goto bail;
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glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y);
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