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Rename region macros to eliminate screen argument
This is a combination of a huge mechanical patch and a few small fixups required to finish the job. They were reviewed separately, but because the server does not build without both pieces, I've merged them together at this time. The mechanical changes were performed by running the included 'fix-region' script over the whole tree: $ git ls-files | grep -v '^fix-' | xargs ./fix-region And then, the white space errors in the resulting patch were fixed using the provided fix-patch-whitespace script. $ sh ./fix-patch-whitespace Thanks to Jamey Sharp for the mighty fine sed-generating sed script. The hand-done changes involve removing functions from dix/region.c that duplicate inline functions in include/regionstr.h, along with their declarations in regionstr.h, mi.h and mispans.h. Reviewed-by: Jamey Sharp <jamey@minilop.net> Signed-off-by: Keith Packard <keithp@keithp.com>
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parent
d17e726e89
commit
2dc138922b
130 changed files with 1817 additions and 1865 deletions
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@ -286,30 +286,30 @@ RootlessDamageRegion(WindowPtr pWindow, RegionPtr pRegion)
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drawing inside the clip, go to some lengths to avoid the general
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case intersection. */
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b1 = REGION_EXTENTS(pScreen, &pWindow->borderClip);
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b2 = REGION_EXTENTS(pScreen, pRegion);
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b1 = RegionExtents(&pWindow->borderClip);
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b2 = RegionExtents(pRegion);
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if (EXTENTCHECK(b1, b2)) {
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/* Regions may overlap. */
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if (REGION_NUM_RECTS(pRegion) == 1) {
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if (RegionNumRects(pRegion) == 1) {
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int in;
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/* Damaged region only has a single rect, so we can
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just compare that against the region */
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in = RECT_IN_REGION(pScreen, &pWindow->borderClip,
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REGION_RECTS (pRegion));
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in = RegionContainsRect(&pWindow->borderClip,
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RegionRects (pRegion));
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if (in == rgnIN) {
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/* clip totally contains pRegion */
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#ifdef ROOTLESS_TRACK_DAMAGE
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REGION_UNION(pScreen, &winRec->damage,
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RegionUnion(&winRec->damage,
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&winRec->damage, (pRegion));
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#else
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SCREENREC(pScreen)->imp->DamageRects(winRec->wid,
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REGION_NUM_RECTS(pRegion),
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REGION_RECTS(pRegion),
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RegionNumRects(pRegion),
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RegionRects(pRegion),
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-winRec->x, -winRec->y);
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#endif
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@ -325,20 +325,20 @@ RootlessDamageRegion(WindowPtr pWindow, RegionPtr pRegion)
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/* clip overlaps pRegion, need to intersect */
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REGION_NULL(pScreen, &clipped);
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REGION_INTERSECT(pScreen, &clipped, &pWindow->borderClip, pRegion);
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RegionNull(&clipped);
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RegionIntersect(&clipped, &pWindow->borderClip, pRegion);
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#ifdef ROOTLESS_TRACK_DAMAGE
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REGION_UNION(pScreen, &winRec->damage,
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RegionUnion(&winRec->damage,
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&winRec->damage, (pRegion));
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#else
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SCREENREC(pScreen)->imp->DamageRects(winRec->wid,
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REGION_NUM_RECTS(&clipped),
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REGION_RECTS(&clipped),
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RegionNumRects(&clipped),
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RegionRects(&clipped),
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-winRec->x, -winRec->y);
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#endif
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REGION_UNINIT(pScreen, &clipped);
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RegionUninit(&clipped);
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RootlessQueueRedisplay(pTop->drawable.pScreen);
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}
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@ -346,8 +346,8 @@ RootlessDamageRegion(WindowPtr pWindow, RegionPtr pRegion)
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out:
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#ifdef ROOTLESSDEBUG
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{
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BoxRec *box = REGION_RECTS(pRegion), *end;
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int numBox = REGION_NUM_RECTS(pRegion);
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BoxRec *box = RegionRects(pRegion), *end;
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int numBox = RegionNumRects(pRegion);
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for (end = box+numBox; box < end; box++) {
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RL_DEBUG_MSG("Damage rect: %i, %i, %i, %i\n",
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@ -369,11 +369,11 @@ RootlessDamageBox(WindowPtr pWindow, BoxPtr pBox)
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{
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RegionRec region;
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REGION_INIT(pWindow->drawable.pScreen, ®ion, pBox, 1);
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RegionInit(®ion, pBox, 1);
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RootlessDamageRegion(pWindow, ®ion);
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REGION_UNINIT(pWindow->drawable.pScreen, ®ion); /* no-op */
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RegionUninit(®ion); /* no-op */
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}
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@ -396,11 +396,11 @@ RootlessDamageRect(WindowPtr pWindow, int x, int y, int w, int h)
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box.y1 = y;
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box.y2 = y + h;
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REGION_INIT(pWindow->drawable.pScreen, ®ion, &box, 1);
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RegionInit(®ion, &box, 1);
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RootlessDamageRegion(pWindow, ®ion);
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REGION_UNINIT(pWindow->drawable.pScreen, ®ion); /* no-op */
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RegionUninit(®ion); /* no-op */
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}
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@ -418,18 +418,18 @@ RootlessRedisplay(WindowPtr pWindow)
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RootlessStopDrawing(pWindow, FALSE);
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if (REGION_NOTEMPTY(pScreen, &winRec->damage)) {
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if (RegionNotEmpty(&winRec->damage)) {
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RL_DEBUG_MSG("Redisplay Win 0x%x, %i x %i @ (%i, %i)\n",
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pWindow, winRec->width, winRec->height,
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winRec->x, winRec->y);
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// move region to window local coords
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REGION_TRANSLATE(pScreen, &winRec->damage,
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RegionTranslate(&winRec->damage,
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-winRec->x, -winRec->y);
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SCREENREC(pScreen)->imp->UpdateRegion(winRec->wid, &winRec->damage);
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REGION_EMPTY(pScreen, &winRec->damage);
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RegionEmpty(&winRec->damage);
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}
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#else /* !ROOTLESS_TRACK_DAMAGE */
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