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Add working Xgl server code
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1aef106064
commit
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30 changed files with 6631 additions and 852 deletions
273
hw/xgl/xglwindow.c
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273
hw/xgl/xglwindow.c
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/*
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* Copyright © 2004 David Reveman
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*
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* Permission to use, copy, modify, distribute, and sell this software
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* and its documentation for any purpose is hereby granted without
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* fee, provided that the above copyright notice appear in all copies
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* and that both that copyright notice and this permission notice
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* appear in supporting documentation, and that the names of
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* David Reveman not be used in advertising or publicity pertaining to
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* distribution of the software without specific, written prior permission.
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* David Reveman makes no representations about the suitability of this
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* software for any purpose. It is provided "as is" without express or
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* implied warranty.
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*
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* DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
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* NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
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* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
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* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* Author: David Reveman <davidr@freedesktop.org>
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*/
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#include "xgl.h"
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#include "fb.h"
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#define XGL_WINDOW_FALLBACK_PROLOGUE(pWin, func) \
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xglSyncDamageBoxBits (&pWin->drawable); \
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XGL_SCREEN_UNWRAP (func)
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#define XGL_WINDOW_FALLBACK_EPILOGUE(pWin, func, xglfunc) \
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XGL_SCREEN_WRAP (func, xglfunc); \
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xglAddSurfaceDamage (&pWin->drawable)
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Bool
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xglCreateWindow (WindowPtr pWin)
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{
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ScreenPtr pScreen = pWin->drawable.pScreen;
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Bool ret;
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XGL_SCREEN_PRIV (pScreen);
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XGL_WINDOW_PRIV (pWin);
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XGL_SCREEN_UNWRAP (CreateWindow);
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ret = (*pScreen->CreateWindow) (pWin);
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XGL_SCREEN_WRAP (CreateWindow, xglCreateWindow);
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pWinPriv->pPixmap = pWin->drawable.pScreen->devPrivate;
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return ret;
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}
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void
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xglCopyWindow (WindowPtr pWin,
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DDXPointRec ptOldOrg,
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RegionPtr prgnSrc)
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{
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ScreenPtr pScreen = pWin->drawable.pScreen;
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XGL_SCREEN_PRIV (pScreen);
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if (XGL_GET_DRAWABLE_PIXMAP_PRIV (&pWin->drawable)->target)
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{
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PixmapPtr pPixmap;
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RegionRec rgnDst;
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int dx, dy;
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Bool ret;
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pPixmap = XGL_GET_WINDOW_PIXMAP (pWin);
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dx = ptOldOrg.x - pWin->drawable.x;
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dy = ptOldOrg.y - pWin->drawable.y;
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REGION_TRANSLATE (pScreen, prgnSrc, -dx, -dy);
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REGION_INIT (pScreen, &rgnDst, NullBox, 0);
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REGION_INTERSECT (pScreen, &rgnDst, &pWin->borderClip, prgnSrc);
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#ifdef COMPOSITE
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if (pPixmap->screen_x || pPixmap->screen_y)
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REGION_TRANSLATE (pWin->drawable.pScreen, &rgnDst,
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-pPixmap->screen_x, -pPixmap->screen_y);
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#endif
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ret = TRUE;
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fbCopyRegion (&pWin->drawable, &pWin->drawable,
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0, &rgnDst, dx, dy, xglCopyProc, 0, (void *) &ret);
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REGION_UNINIT (pScreen, &rgnDst);
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if (ret)
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{
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xglAddBitDamage (&pWin->drawable);
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return;
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}
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#ifdef COMPOSITE
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if (pPixmap->screen_x || pPixmap->screen_y)
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REGION_TRANSLATE (pWin->drawable.pScreen, &rgnDst,
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pPixmap->screen_x, pPixmap->screen_y);
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#endif
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REGION_TRANSLATE (pScreen, prgnSrc, dx, dy);
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}
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if (!xglSyncBits (&pWin->drawable, NullBox))
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FatalError (XGL_SW_FAILURE_STRING);
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XGL_WINDOW_FALLBACK_PROLOGUE (pWin, CopyWindow);
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(*pScreen->CopyWindow) (pWin, ptOldOrg, prgnSrc);
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XGL_WINDOW_FALLBACK_EPILOGUE (pWin, CopyWindow, xglCopyWindow);
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}
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static Bool
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xglFillRegionSolid (DrawablePtr pDrawable,
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RegionPtr pRegion,
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Pixel pixel)
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{
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ScreenPtr pScreen = pDrawable->pScreen;
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xglGeometryRec geometry;
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glitz_color_t color;
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XGL_DRAWABLE_PIXMAP_PRIV (pDrawable);
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if (!pPixmapPriv->target)
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return FALSE;
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xglPixelToColor (pPixmapPriv->pPixel, pixel, &color);
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GEOMETRY_INIT (pScreen, &geometry, REGION_NUM_RECTS (pRegion) << 3);
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GEOMETRY_ADD_REGION (pScreen, &geometry, pRegion);
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if (xglSolid (pDrawable,
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GLITZ_OPERATOR_SRC,
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&color,
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&geometry,
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REGION_EXTENTS (pScreen, pRegion), 1))
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{
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GEOMETRY_UNINIT (&geometry);
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return TRUE;
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}
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GEOMETRY_UNINIT (&geometry);
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return FALSE;
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}
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static Bool
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xglFillRegionTiled (DrawablePtr pDrawable,
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RegionPtr pRegion,
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PixmapPtr pTile,
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int tileX,
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int tileY)
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{
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ScreenPtr pScreen = pDrawable->pScreen;
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xglGeometryRec geometry;
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if (!XGL_GET_DRAWABLE_PIXMAP_PRIV (pDrawable)->target)
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return FALSE;
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GEOMETRY_INIT (pScreen, &geometry, REGION_NUM_RECTS (pRegion) << 3);
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GEOMETRY_ADD_REGION (pScreen, &geometry, pRegion);
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if (xglTile (pDrawable,
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GLITZ_OPERATOR_SRC,
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pTile,
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tileX, tileY,
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&geometry,
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REGION_EXTENTS (pScreen, pRegion), 1))
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{
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GEOMETRY_UNINIT (&geometry);
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return TRUE;
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}
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GEOMETRY_UNINIT (&geometry);
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return FALSE;
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}
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void
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xglPaintWindowBackground (WindowPtr pWin,
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RegionPtr pRegion,
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int what)
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{
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ScreenPtr pScreen = pWin->drawable.pScreen;
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XGL_SCREEN_PRIV (pScreen);
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switch (pWin->backgroundState) {
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case None:
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return;
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case ParentRelative:
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do {
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pWin = pWin->parent;
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} while (pWin->backgroundState == ParentRelative);
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(*pScreen->PaintWindowBackground) (pWin, pRegion, what);
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return;
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case BackgroundPixmap:
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if (xglFillRegionTiled (&pWin->drawable,
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pRegion,
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pWin->background.pixmap,
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-pWin->drawable.x,
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-pWin->drawable.y))
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{
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xglAddBitDamage (&pWin->drawable);
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return;
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}
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if (!xglSyncBits (&pWin->background.pixmap->drawable, NullBox))
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FatalError (XGL_SW_FAILURE_STRING);
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break;
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case BackgroundPixel:
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if (xglFillRegionSolid (&pWin->drawable,
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pRegion,
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pWin->background.pixel))
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{
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xglAddBitDamage (&pWin->drawable);
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return;
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}
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break;
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}
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XGL_WINDOW_FALLBACK_PROLOGUE (pWin, PaintWindowBackground);
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(*pScreen->PaintWindowBackground) (pWin, pRegion, what);
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XGL_WINDOW_FALLBACK_EPILOGUE (pWin, PaintWindowBackground,
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xglPaintWindowBackground);
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}
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void
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xglPaintWindowBorder (WindowPtr pWin,
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RegionPtr pRegion,
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int what)
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{
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ScreenPtr pScreen = pWin->drawable.pScreen;
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XGL_SCREEN_PRIV (pScreen);
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if (pWin->borderIsPixel)
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{
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if (xglFillRegionSolid (&pWin->drawable,
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pRegion,
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pWin->border.pixel))
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{
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xglAddBitDamage (&pWin->drawable);
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return;
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}
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}
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else
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{
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WindowPtr pBgWin = pWin;
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while (pBgWin->backgroundState == ParentRelative)
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pBgWin = pBgWin->parent;
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if (xglFillRegionTiled (&pBgWin->drawable,
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pRegion,
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pWin->border.pixmap,
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-pBgWin->drawable.x,
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-pBgWin->drawable.y))
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{
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xglAddBitDamage (&pWin->drawable);
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return;
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}
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if (!xglSyncBits (&pWin->border.pixmap->drawable, NullBox))
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FatalError (XGL_SW_FAILURE_STRING);
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}
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XGL_WINDOW_FALLBACK_PROLOGUE (pWin, PaintWindowBorder);
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(*pScreen->PaintWindowBorder) (pWin, pRegion, what);
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XGL_WINDOW_FALLBACK_EPILOGUE (pWin, PaintWindowBorder,
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xglPaintWindowBorder);
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}
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