mirror of
https://github.com/X11Libre/xserver.git
synced 2026-09-27 21:22:26 +00:00
glamor_fbo: Introduce glamor fbo to manage all the fb/tex.
This is the first patch to implement a fbo/tex pool mechanism which is like the sna's BO cache list. We firstly need to decopule the fbo/tex from each pixmap. The new glamor_pixmap_fbo data structure is for that purpose. It's somehow independent to each pixmap and can be reused latter by other pixmaps once it's detached from the current pixmap. And this commit also slightly change the way to create a memory pixmap. We will not create a pixmap private data structure by default, instead we will crete that structure when a memory pixmap is attaching a fbo to it. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
This commit is contained in:
parent
ca2ddd33a1
commit
2ff4100849
11 changed files with 293 additions and 192 deletions
|
|
@ -79,7 +79,7 @@ glamor_copy_n_to_n_fbo_blit(DrawablePtr src,
|
|||
glamor_validate_pixmap(dst_pixmap);
|
||||
|
||||
dispatch->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT,
|
||||
src_pixmap_priv->fb);
|
||||
src_pixmap_priv->fbo->fb);
|
||||
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
|
||||
&dst_y_off);
|
||||
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off,
|
||||
|
|
@ -167,7 +167,7 @@ glamor_copy_n_to_n_textured(DrawablePtr src,
|
|||
goto fail;
|
||||
}
|
||||
|
||||
if (!src_pixmap_priv->gl_fbo) {
|
||||
if (!src_pixmap_priv || !src_pixmap_priv->gl_fbo) {
|
||||
#ifndef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
|
||||
glamor_delayed_fallback(dst->pScreen, "src has no fbo.\n");
|
||||
goto fail;
|
||||
|
|
@ -175,6 +175,8 @@ glamor_copy_n_to_n_textured(DrawablePtr src,
|
|||
src_status = glamor_upload_pixmap_to_texture(src_pixmap);
|
||||
if (src_status != GLAMOR_UPLOAD_DONE)
|
||||
goto fail;
|
||||
|
||||
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
|
||||
#endif
|
||||
} else
|
||||
flush_needed = 1;
|
||||
|
|
@ -199,8 +201,6 @@ glamor_copy_n_to_n_textured(DrawablePtr src,
|
|||
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
|
||||
&dst_y_off);
|
||||
|
||||
|
||||
|
||||
dispatch->glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT,
|
||||
GL_FALSE, 2 * sizeof(float),
|
||||
vertices);
|
||||
|
|
@ -216,7 +216,7 @@ glamor_copy_n_to_n_textured(DrawablePtr src,
|
|||
|
||||
dispatch->glActiveTexture(GL_TEXTURE0);
|
||||
dispatch->glBindTexture(GL_TEXTURE_2D,
|
||||
src_pixmap_priv->tex);
|
||||
src_pixmap_priv->fbo->tex);
|
||||
#ifndef GLAMOR_GLES2
|
||||
dispatch->glEnable(GL_TEXTURE_2D);
|
||||
#endif
|
||||
|
|
@ -333,7 +333,7 @@ _glamor_copy_n_to_n(DrawablePtr src,
|
|||
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off,
|
||||
&dst_y_off);
|
||||
|
||||
if (src_pixmap_priv->fb == dst_pixmap_priv->fb) {
|
||||
if (src_pixmap_priv->fbo && src_pixmap_priv->fbo->fb == dst_pixmap_priv->fbo->fb) {
|
||||
int x_shift = abs(src_x_off - dx - dst_x_off);
|
||||
int y_shift = abs(src_y_off - dy - dst_y_off);
|
||||
for (i = 0; i < nbox; i++) {
|
||||
|
|
|
|||
Loading…
Reference in a new issue