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dix: Remove InitSprite, work can be done by InitializeSprite.
Free sprite struct if a spriteOwner is paired.
xfree86: Use PairDevices instead of passing booleans around when creating a
sprite.
Xext: Switch back to using LookupPointer/KeyboardDevice instead of
inputInfo.xyz.
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7 changed files with 38 additions and 13 deletions
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@ -355,7 +355,7 @@ typedef struct _DeviceIntRec {
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int nPrivates;
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DeviceUnwrapProc unwrapProc;
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Bool isMPDev; /* TRUE if multipointer device */
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/* Each devices has a sprite. However, keyboards and shared pointers do
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/* Each device has a sprite. However, keyboards and shared pointers do
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not in fact own a sprite but rather have their pointer set to the
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sprite of another device. pSprite always has to point to a valid
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sprite. spriteOwner indicates whether it is the device's sprite. */
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