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Rework symbol visibility for easier maintenance
Save in a few special cases, _X_EXPORT should not be used in C source files. Instead, it should be used in headers, and the proper C source include that header. Some special cases are symbols that need to be shared between modules, but not expected to be used by external drivers, and symbols that are accessible via LoaderSymbol/dlopen. This patch also adds conditionally some new sdk header files, depending on extensions enabled. These files were added to match pattern for other extensions/modules, that is, have the headers "deciding" symbol visibility in the sdk. These headers are: o Xext/panoramiXsrv.h, Xext/panoramiX.h o fbpict.h (unconditionally) o vidmodeproc.h o mioverlay.h (unconditionally, used only by xaa) o xfixes.h (unconditionally, symbols required by dri2) LoaderSymbol and similar functions now don't have different prototypes, in loaderProcs.h and xf86Module.h, so that both headers can be included, without the need of defining IN_LOADER. xf86NewInputDevice() device prototype readded to xf86Xinput.h, but not exported (and with a comment about it).
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528 changed files with 5964 additions and 5880 deletions
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@ -27,7 +27,7 @@
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#include "privates.h"
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extern DevPrivateKey fbOverlayGetScreenPrivateKey(void);
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extern _X_EXPORT DevPrivateKey fbOverlayGetScreenPrivateKey(void);
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#ifndef FB_OVERLAY_MAX
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#define FB_OVERLAY_MAX 2
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@ -59,40 +59,40 @@ typedef struct _fbOverlayScrPriv {
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#define fbOverlayGetScrPriv(s) \
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dixLookupPrivate(&(s)->devPrivates, fbOverlayGetScreenPrivateKey())
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Bool
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extern _X_EXPORT Bool
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fbOverlayCreateWindow(WindowPtr pWin);
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Bool
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extern _X_EXPORT Bool
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fbOverlayCloseScreen (int iScreen, ScreenPtr pScreen);
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int
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extern _X_EXPORT int
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fbOverlayWindowLayer(WindowPtr pWin);
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Bool
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extern _X_EXPORT Bool
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fbOverlayCreateScreenResources(ScreenPtr pScreen);
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void
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extern _X_EXPORT void
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fbOverlayPaintKey (DrawablePtr pDrawable,
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RegionPtr pRegion,
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CARD32 pixel,
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int layer);
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void
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extern _X_EXPORT void
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fbOverlayUpdateLayerRegion (ScreenPtr pScreen,
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int layer,
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RegionPtr prgn);
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void
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extern _X_EXPORT void
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fbOverlayCopyWindow(WindowPtr pWin,
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DDXPointRec ptOldOrg,
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RegionPtr prgnSrc);
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void
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extern _X_EXPORT void
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fbOverlayWindowExposures (WindowPtr pWin,
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RegionPtr prgn,
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RegionPtr other_exposed);
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Bool
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extern _X_EXPORT Bool
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fbOverlaySetupScreen(ScreenPtr pScreen,
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pointer pbits1,
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pointer pbits2,
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@ -105,7 +105,7 @@ fbOverlaySetupScreen(ScreenPtr pScreen,
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int bpp1,
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int bpp2);
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Bool
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extern _X_EXPORT Bool
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fbOverlayFinishScreenInit(ScreenPtr pScreen,
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pointer pbits1,
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pointer pbits2,
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