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Add glyph privates for Xgl, which uses them to implement a glyph cache. EXA
would probably also like to do this. This breaks module ABI for EXA and
XAA, and likely breaks proprietary drivers as well.
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17
ChangeLog
17
ChangeLog
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@ -1,3 +1,20 @@
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2006-01-03 Eric Anholt <anholt@FreeBSD.org>
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* render/glyph.c: (ResetGlyphPrivates),
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(AllocateGlyphPrivateIndex), (AllocateGlyphPrivate),
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(SetGlyphScreenPrivateOffsets), (SetGlyphPrivatePointers),
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(ReallocGlobalGlyphPrivate), (GlyphInit), (GlyphFinishInit),
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(GlyphUninit), (FreeGlyph), (AddGlyph), (AllocateGlyph):
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* render/glyphstr.h:
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* render/miglyph.c: (miRealizeGlyph), (miUnrealizeGlyph):
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* render/mipict.c: (miPictureInit):
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* render/mipict.h:
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* render/picture.c: (PictureCloseScreen), (PictureFinishInit):
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* render/picturestr.h:
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Add glyph privates for Xgl, which uses them to implement a glyph cache.
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EXA would probably also like to do this. This breaks module ABI for EXA
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and XAA, and likely breaks proprietary drivers as well.
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2005-12-31 Eric Anholt <anholt@FreeBSD.org>
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* hw/xgl/glx/xglx.c: (xglxWindowExposures):
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