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Only deal with input code when changing the input shape.
Propagate the shape kind all the way to SetShape to avoid performing non-input operations such as revalidating the tree and generating exposures when only changing a window's input shape. Signed-off-by: Pierre-Loup A. Griffais <pgriffais@nvidia.com> Acked-by: Aaron Plattner<aplattner@nvidia.com> Reviewed-by: Daniel Stone<daniel@fooishbar.org> Signed-off-by: Keith Packard <keithp@keithp.com>
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13 changed files with 112 additions and 103 deletions
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@ -423,7 +423,8 @@ typedef void (* ReparentWindowProcPtr)(
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WindowPtr /*pPriorParent*/);
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typedef void (* SetShapeProcPtr)(
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WindowPtr /*pWin*/);
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WindowPtr /*pWin*/,
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int /* kind */);
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typedef void (* ChangeBorderWidthProcPtr)(
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WindowPtr /*pWin*/,
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