Only deal with input code when changing the input shape.

Propagate the shape kind all the way to SetShape to avoid performing non-input
operations such as revalidating the tree and generating exposures when only
changing a window's input shape.

Signed-off-by: Pierre-Loup A. Griffais <pgriffais@nvidia.com>
Acked-by: Aaron Plattner<aplattner@nvidia.com>
Reviewed-by: Daniel Stone<daniel@fooishbar.org>
Signed-off-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Pierre-Loup A. Griffais 2010-05-27 09:11:50 -07:00 • committed by Keith Packard
commit 643cb6e87c
13 changed files with 112 additions and 103 deletions

View file

@ -423,7 +423,8 @@ typedef void (* ReparentWindowProcPtr)(
WindowPtr /*pPriorParent*/);
typedef void (* SetShapeProcPtr)(
WindowPtr /*pWin*/);
WindowPtr /*pWin*/,
int /* kind */);
typedef void (* ChangeBorderWidthProcPtr)(
WindowPtr /*pWin*/,