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Only deal with input code when changing the input shape.
Propagate the shape kind all the way to SetShape to avoid performing non-input operations such as revalidating the tree and generating exposures when only changing a window's input shape. Signed-off-by: Pierre-Loup A. Griffais <pgriffais@nvidia.com> Acked-by: Aaron Plattner<aplattner@nvidia.com> Reviewed-by: Daniel Stone<daniel@fooishbar.org> Signed-off-by: Keith Packard <keithp@keithp.com>
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13 changed files with 112 additions and 103 deletions
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mi/mi.h
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mi/mi.h
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@ -567,7 +567,8 @@ extern _X_EXPORT WindowPtr miGetLayerWindow(
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);
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extern _X_EXPORT void miSetShape(
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WindowPtr /*pWin*/
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WindowPtr /*pWin*/,
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int /*kind*/
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);
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extern _X_EXPORT void miChangeBorderWidth(
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