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dix: switch the syncEvent queue to a struct list
No effective functionality change, just cleanup to make this code slightly more sane. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Chase Douglas <chase.douglas@canonical.com>
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fac464e310
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4 changed files with 92 additions and 28 deletions
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@ -339,6 +339,7 @@ extern _X_EXPORT void NoticeEventTime(InternalEvent *ev);
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extern void EnqueueEvent(
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InternalEvent * /* ev */,
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DeviceIntPtr /* device */);
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extern void PlayReleasedEvents(void);
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extern void ActivatePointerGrab(
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DeviceIntPtr /* mouse */,
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@ -575,7 +575,7 @@ extern _X_EXPORT InputInfo inputInfo;
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/* for keeping the events for devices grabbed synchronously */
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typedef struct _QdEvent *QdEventPtr;
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typedef struct _QdEvent {
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QdEventPtr next;
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struct list next;
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DeviceIntPtr device;
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ScreenPtr pScreen; /* what screen the pointer was on */
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unsigned long months; /* milliseconds is in the event */
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@ -591,8 +591,8 @@ typedef struct _QdEvent {
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* replayed and processed as if they would come from the device directly.
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*/
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typedef struct _EventSyncInfo {
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QdEventPtr pending, /**< list of queued events */
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*pendtail; /**< last event in list */
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struct list pending;
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/** The device to replay events for. Only set in AllowEvents(), in which
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* case it is set to the device specified in the request. */
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DeviceIntPtr replayDev; /* kludgy rock to put flag for */
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