Bug #2996: libglx / libGLcore should use a dispatch table

Port all changes from the (monolithic) accelerated_indirect-0-0-1 branch to
    the modular trunk. This will break the Darwin and cygwin builds. Other
    than the changes to symlink-mesa.sh and the various Makefile.am files,
    to code is identical to what's in the branch.
Reviewed by: airlied, krh
This commit is contained in:
Ian Romanick 2006-01-12 00:21:59 +00:00
commit 847d83ec3c
39 changed files with 15772 additions and 13106 deletions

View file

@ -35,117 +35,6 @@
** version 1.2.1 Specification.
*/
extern int __glXDisp_AreTexturesResidentEXT(__GLXclientState*, GLbyte*);
extern int __glXDisp_DeleteTexturesEXT(__GLXclientState*, GLbyte*);
extern int __glXDisp_GenTexturesEXT(__GLXclientState*, GLbyte*);
extern int __glXDisp_IsTextureEXT(__GLXclientState*, GLbyte*);
extern void __glXDisp_ColorTable(GLbyte*);
extern void __glXDisp_ColorTableParameterfv(GLbyte*);
extern void __glXDisp_ColorTableParameteriv(GLbyte*);
extern void __glXDisp_CopyColorTable(GLbyte*);
extern void __glXDisp_BlendColor(GLbyte*);
extern void __glXDisp_BlendEquation(GLbyte*);
extern void __glXDisp_TexSubImage1D(GLbyte*);
extern void __glXDisp_TexSubImage2D(GLbyte*);
extern void __glXDisp_ConvolutionFilter1D(GLbyte*);
extern void __glXDisp_ConvolutionFilter2D(GLbyte*);
extern void __glXDisp_ConvolutionParameterf(GLbyte*);
extern void __glXDisp_ConvolutionParameterfv(GLbyte*);
extern void __glXDisp_ConvolutionParameteri(GLbyte*);
extern void __glXDisp_ConvolutionParameteriv(GLbyte*);
extern void __glXDisp_CopyConvolutionFilter1D(GLbyte*);
extern void __glXDisp_CopyConvolutionFilter2D(GLbyte*);
extern void __glXDisp_SeparableFilter2D(GLbyte*);
extern void __glXDisp_Histogram(GLbyte*);
extern void __glXDisp_Minmax(GLbyte*);
extern void __glXDisp_ResetHistogram(GLbyte*);
extern void __glXDisp_ResetMinmax(GLbyte*);
extern void __glXDisp_TexImage3D(GLbyte*);
extern void __glXDisp_TexSubImage3D(GLbyte*);
extern void __glXDisp_DrawArraysEXT(GLbyte*);
extern void __glXDisp_BindTexture(GLbyte*);
extern void __glXDisp_PrioritizeTextures(GLbyte*);
extern void __glXDisp_CopyTexImage1D(GLbyte*);
extern void __glXDisp_CopyTexImage2D(GLbyte*);
extern void __glXDisp_CopyTexSubImage1D(GLbyte*);
extern void __glXDisp_CopyTexSubImage2D(GLbyte*);
extern void __glXDisp_CopyTexSubImage3D(GLbyte*);
extern void __glXDisp_PointParameterfARB(GLbyte*);
extern void __glXDisp_PointParameterfvARB(GLbyte*);
extern void __glXDisp_FogCoordfv(GLbyte *);
extern void __glXDisp_FogCoorddv(GLbyte *);
extern void __glXDispSwap_FogCoordfv(GLbyte *);
extern void __glXDispSwap_FogCoorddv(GLbyte *);
extern void __glXDisp_SecondaryColor3bv(GLbyte *);
extern void __glXDisp_SecondaryColor3sv(GLbyte *);
extern void __glXDisp_SecondaryColor3iv(GLbyte *);
extern void __glXDisp_SecondaryColor3ubv(GLbyte *);
extern void __glXDisp_SecondaryColor3usv(GLbyte *);
extern void __glXDisp_SecondaryColor3uiv(GLbyte *);
extern void __glXDisp_SecondaryColor3fv(GLbyte *);
extern void __glXDisp_SecondaryColor3dv(GLbyte *);
extern void __glXDispSwap_SecondaryColor3bv(GLbyte *);
extern void __glXDispSwap_SecondaryColor3sv(GLbyte *);
extern void __glXDispSwap_SecondaryColor3iv(GLbyte *);
extern void __glXDispSwap_SecondaryColor3ubv(GLbyte *);
extern void __glXDispSwap_SecondaryColor3usv(GLbyte *);
extern void __glXDispSwap_SecondaryColor3uiv(GLbyte *);
extern void __glXDispSwap_SecondaryColor3fv(GLbyte *);
extern void __glXDispSwap_SecondaryColor3dv(GLbyte *);
extern void __glXDisp_BlendFuncSeparate(GLbyte *);
extern void __glXDispSwap_BlendFuncSeparate(GLbyte *);
extern void __glXDisp_PointParameteriNV(GLbyte *);
extern void __glXDisp_PointParameterivNV(GLbyte *);
extern void __glXDispSwap_PointParameteriNV(GLbyte *);
extern void __glXDispSwap_PointParameterivNV(GLbyte *);
extern void __glXDisp_ActiveStencilFaceEXT(GLbyte*);
extern int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState*, GLbyte*);
extern int __glXDispSwap_DeleteTexturesEXT(__GLXclientState*, GLbyte*);
extern int __glXDispSwap_GenTexturesEXT(__GLXclientState*, GLbyte*);
extern int __glXDispSwap_IsTextureEXT(__GLXclientState*, GLbyte*);
extern void __glXDispSwap_ColorTable(GLbyte*);
extern void __glXDispSwap_ColorTableParameterfv(GLbyte*);
extern void __glXDispSwap_ColorTableParameteriv(GLbyte*);
extern void __glXDispSwap_CopyColorTable(GLbyte*);
extern void __glXDispSwap_BlendColor(GLbyte*);
extern void __glXDispSwap_BlendEquation(GLbyte*);
extern void __glXDispSwap_TexSubImage1D(GLbyte*);
extern void __glXDispSwap_TexSubImage2D(GLbyte*);
extern void __glXDispSwap_ConvolutionFilter1D(GLbyte*);
extern void __glXDispSwap_ConvolutionFilter2D(GLbyte*);
extern void __glXDispSwap_ConvolutionParameterf(GLbyte*);
extern void __glXDispSwap_ConvolutionParameterfv(GLbyte*);
extern void __glXDispSwap_ConvolutionParameteri(GLbyte*);
extern void __glXDispSwap_ConvolutionParameteriv(GLbyte*);
extern void __glXDispSwap_CopyConvolutionFilter1D(GLbyte*);
extern void __glXDispSwap_CopyConvolutionFilter2D(GLbyte*);
extern void __glXDispSwap_SeparableFilter2D(GLbyte*);
extern void __glXDispSwap_Histogram(GLbyte*);
extern void __glXDispSwap_Minmax(GLbyte*);
extern void __glXDispSwap_ResetHistogram(GLbyte*);
extern void __glXDispSwap_ResetMinmax(GLbyte*);
extern void __glXDispSwap_TexImage3D(GLbyte*);
extern void __glXDispSwap_TexSubImage3D(GLbyte*);
extern void __glXDispSwap_DrawArraysEXT(GLbyte*);
extern void __glXDispSwap_BindTexture(GLbyte*);
extern void __glXDispSwap_PrioritizeTextures(GLbyte*);
extern void __glXDispSwap_CopyTexImage1D(GLbyte*);
extern void __glXDispSwap_CopyTexImage2D(GLbyte*);
extern void __glXDispSwap_CopyTexSubImage1D(GLbyte*);
extern void __glXDispSwap_CopyTexSubImage2D(GLbyte*);
extern void __glXDispSwap_CopyTexSubImage3D(GLbyte*);
extern void __glXDispSwap_PointParameterfARB(GLbyte*);
extern void __glXDispSwap_PointParameterfvARB(GLbyte*);
extern void __glXDispSwap_ActiveStencilFaceEXT(GLbyte*);
#define __GLX_MIN_RENDER_OPCODE_EXT 2053
#define __GLX_MAX_RENDER_OPCODE_EXT 4222
#define __GLX_MIN_VENDPRIV_OPCODE_EXT 11