XQuartz: Updated some code to use newer server API

This commit is contained in:
Jeremy Huddleston 2008-11-22 13:57:45 -08:00
commit 8e2287c220
5 changed files with 16 additions and 16 deletions

View file

@ -84,7 +84,7 @@ static pthread_mutex_t fd_add_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t fd_add_ready_cond = PTHREAD_COND_INITIALIZER;
static pthread_t fd_add_tid = NULL;
static xEvent *darwinEvents = NULL;
static EventList *darwinEvents = NULL;
static pthread_mutex_t mieq_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t mieq_ready_cond = PTHREAD_COND_INITIALIZER;
@ -324,7 +324,7 @@ Bool DarwinEQInit(void) {
* here, so I don't bother.
*/
if (!darwinEvents) {
darwinEvents = (xEvent *)xcalloc(sizeof(xEvent), GetMaximumEventsNum());
darwinEvents = InitEventList(GetMaximumEventsNum());;
if (!darwinEvents)
FatalError("Couldn't allocate event buffer\n");
@ -450,7 +450,7 @@ void DarwinSendPointerEvents(DeviceIntPtr pDev, int ev_type, int ev_button, floa
darwinEvents_lock(); {
num_events = GetPointerEvents(darwinEvents, pDev, ev_type, ev_button,
POINTER_ABSOLUTE, 0, pDev==darwinTabletCurrent?5:2, valuators);
for(i=0; i<num_events; i++) mieqEnqueue (pDev, &darwinEvents[i]);
for(i=0; i<num_events; i++) mieqEnqueue (pDev, darwinEvents[i].event);
DarwinPokeEQ();
} darwinEvents_unlock();
}
@ -465,7 +465,7 @@ void DarwinSendKeyboardEvents(int ev_type, int keycode) {
darwinEvents_lock(); {
num_events = GetKeyboardEvents(darwinEvents, darwinKeyboard, ev_type, keycode + MIN_KEYCODE);
for(i=0; i<num_events; i++) mieqEnqueue(darwinKeyboard,&darwinEvents[i]);
for(i=0; i<num_events; i++) mieqEnqueue(darwinKeyboard,darwinEvents[i].event);
DarwinPokeEQ();
} darwinEvents_unlock();
}
@ -493,7 +493,7 @@ void DarwinSendProximityEvents(int ev_type, float pointer_x, float pointer_y) {
darwinEvents_lock(); {
num_events = GetProximityEvents(darwinEvents, dev, ev_type,
0, 5, valuators);
for(i=0; i<num_events; i++) mieqEnqueue (dev,&darwinEvents[i]);
for(i=0; i<num_events; i++) mieqEnqueue (dev,darwinEvents[i].event);
DarwinPokeEQ();
} darwinEvents_unlock();
}