Add framebuffer access wrapper infrastructure.

Create fbPrepareAccess macros to call into the driver to set up the
wfbReadMemory and wfbWriteWemory pointers.  Call these from fbGetDrawable and
fbGetStipDrawable.

Add the READ and WRITE macros, which expand to simple memory accesses for fb,
and calls through the function pointers for wfb.

Add fbFinishAccess macro to give the driver an opportunity to clean up.  Add
calls to this in the appropriate places.
This commit is contained in:
Aaron Plattner 2006-07-10 18:58:09 -07:00
commit a4005c15fb
24 changed files with 266 additions and 9 deletions

69
fb/fb.h
View file

@ -47,8 +47,12 @@
#ifdef FB_ACCESS_WRAPPER
#include "wfbrename.h"
#define FBPREFIX(x) wfb##x
#define WRITE(ptr, val) ((*wfbWriteMemory)(ptr, val))
#define READ(ptr) ((*wfbReadMemory)(ptr))
#else
#define FBPREFIX(x) fb##x
#define WRITE(ptr, val) (*(ptr) = (val))
#define READ(ptr) (*(ptr))
#endif
/*
@ -595,6 +599,34 @@ extern WindowPtr *WindowTable;
#define FB_SCREEN_PRIVATE
#endif
/* Framebuffer access wrapper */
#ifdef FB_ACCESS_WRAPPER
typedef FbBits (*ReadMemoryProcPtr)(FbBits *src);
typedef void (*WriteMemoryProcPtr)(FbBits *dst, FbBits value);
typedef void (*SetupWrapProcPtr)(ReadMemoryProcPtr *pRead,
WriteMemoryProcPtr *pWrite,
PixmapPtr pPixmap);
typedef void (*FinishWrapProcPtr)(PixmapPtr pPixmap);
#define fbPrepareAccess(pPix) \
fbGetScreenPrivate((pPix)->drawable.pScreen)->setupWrap( \
&wfbReadMemory, \
&wfbWriteMemory, \
(pPix))
#define fbFinishAccess(pDrawable) { \
PixmapPtr _pPix; \
if ((pDrawable)->type != DRAWABLE_PIXMAP) \
_pPix = fbGetWindowPixmap(pDrawable); \
else \
_pPix = (PixmapPtr) (pDrawable); \
fbGetScreenPrivate(_pPix->drawable.pScreen)->finishWrap(_pPix); \
}
#else
#define fbPrepareAccess(pPix)
#define fbFinishAccess(pDraw)
#endif
#ifdef FB_SCREEN_PRIVATE
extern int fbScreenPrivateIndex;
extern int fbGetScreenPrivateIndex(void);
@ -603,6 +635,10 @@ extern int fbGetScreenPrivateIndex(void);
typedef struct {
unsigned char win32bpp; /* window bpp for 32-bpp images */
unsigned char pix32bpp; /* pixmap bpp for 32-bpp images */
#ifdef FB_ACCESS_WRAPPER
SetupWrapProcPtr setupWrap; /* driver hook to set pixmap access wrapping */
FinishWrapProcPtr finishWrap; /* driver hook to clean up pixmap access wrapping */
#endif
} FbScreenPrivRec, *FbScreenPrivPtr;
#define fbGetScreenPrivate(pScreen) ((FbScreenPrivPtr) \
@ -681,6 +717,7 @@ typedef struct {
(xoff) = __fbPixOffXPix(_pPix); \
(yoff) = __fbPixOffYPix(_pPix); \
} \
fbPrepareAccess(_pPix); \
(pointer) = (FbBits *) _pPix->devPrivate.ptr; \
(stride) = ((int) _pPix->devKind) / sizeof (FbBits); (void)(stride); \
(bpp) = _pPix->drawable.bitsPerPixel; (void)(bpp); \
@ -697,6 +734,7 @@ typedef struct {
(xoff) = __fbPixOffXPix(_pPix); \
(yoff) = __fbPixOffYPix(_pPix); \
} \
fbPrepareAccess(_pPix); \
(pointer) = (FbStip *) _pPix->devPrivate.ptr; \
(stride) = ((int) _pPix->devKind) / sizeof (FbStip); (void)(stride); \
(bpp) = _pPix->drawable.bitsPerPixel; (void)(bpp); \
@ -1745,6 +1783,31 @@ fbSetupScreen(ScreenPtr pScreen,
int width, /* pixel width of frame buffer */
int bpp); /* bits per pixel of frame buffer */
#ifdef FB_ACCESS_WRAPPER
Bool
wfbFinishScreenInit(ScreenPtr pScreen,
pointer pbits,
int xsize,
int ysize,
int dpix,
int dpiy,
int width,
int bpp,
SetupWrapProcPtr setupWrap,
FinishWrapProcPtr finishWrap);
Bool
wfbScreenInit(ScreenPtr pScreen,
pointer pbits,
int xsize,
int ysize,
int dpix,
int dpiy,
int width,
int bpp,
SetupWrapProcPtr setupWrap,
FinishWrapProcPtr finishWrap);
#else
Bool
fbFinishScreenInit(ScreenPtr pScreen,
pointer pbits,
@ -1764,6 +1827,7 @@ fbScreenInit(ScreenPtr pScreen,
int dpiy,
int width,
int bpp);
#endif
void
fbInitializeBackingStore (ScreenPtr pScreen);
@ -2001,6 +2065,11 @@ fbReplicatePixel (Pixel p, int bpp);
void
fbReduceRasterOp (int rop, FbBits fg, FbBits pm, FbBits *andp, FbBits *xorp);
#ifdef FB_ACCESS_WRAPPER
extern ReadMemoryProcPtr wfbReadMemory;
extern WriteMemoryProcPtr wfbWriteMemory;
#endif
/*
* fbwindow.c
*/