Move each screen's x/y origin into ScreenRec.

Many references to the dixScreenOrigins array already had the
corresponding screen pointer handy, which meant they usually looked like
"dixScreenOrigins[pScreen->myNum]". Adding a field to ScreenRec instead
of keeping this information in a parallel array simplifies those
expressions, and eliminates a MAXSCREENS-sized array.

Since dix declared the dixScreenOrigins array, I figure allocating a
screen private for these values is overkill.

Signed-off-by: Jamey Sharp <jamey@minilop.net>
Reviewed-by: Tiago Vignatti <tiago.vignatti@nokia.com>
Tested-by: Tiago Vignatti <tiago.vignatti@nokia.com> (i686 GNU/Linux)
This commit is contained in:
Jamey Sharp 2010-05-23 10:11:47 -07:00
commit a83cff9f4d
28 changed files with 321 additions and 333 deletions

View file

@ -296,8 +296,8 @@ QuartzWarpCursor(DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y)
{
int sx, sy;
sx = dixScreenOrigins[pScreen->myNum].x + darwinMainScreenX;
sy = dixScreenOrigins[pScreen->myNum].y + darwinMainScreenY;
sx = pScreen->x + darwinMainScreenX;
sy = pScreen->y + darwinMainScreenY;
CGWarpMouseCursorPosition(CGPointMake(sx + x, sy + y));
}