DRI2: Don't return junk reply instead of blocking in glXWaitForSbcOML()

DRI2WaitSBC() didn't block if requested targetSBC wasn't yet reached.

Instead it returned a xreply with uninitialized junk return values, then
blocked the connection until targetSBC was reached.

Therefore the client didn't block, but continued with bogus return
values from glXWaitForSbcOML.

This patch fixes the problem by implementing DRI2WaitSBC similar
to the clean and proven DRI2WaitMSC implementation.

Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Keith Packard <keithp@keithp.com>
This commit is contained in:
Mario Kleiner 2010-06-05 13:09:28 +02:00 • committed by Keith Packard
commit b3548612c7
3 changed files with 8 additions and 21 deletions

View file

@ -520,9 +520,8 @@ static int
ProcDRI2WaitSBC(ClientPtr client)
{
REQUEST(xDRI2WaitSBCReq);
xDRI2MSCReply rep;
DrawablePtr pDrawable;
CARD64 target, ust, msc, sbc;
CARD64 target;
int status;
REQUEST_SIZE_MATCH(xDRI2WaitSBCReq);
@ -532,18 +531,9 @@ ProcDRI2WaitSBC(ClientPtr client)
return status;
target = vals_to_card64(stuff->target_sbc_lo, stuff->target_sbc_hi);
status = DRI2WaitSBC(client, pDrawable, target, &ust, &msc, &sbc);
if (status != Success)
return status;
status = DRI2WaitSBC(client, pDrawable, target);
rep.type = X_Reply;
rep.length = 0;
rep.sequenceNumber = client->sequence;
load_msc_reply(&rep, ust, msc, sbc);
WriteToClient(client, sizeof(xDRI2MSCReply), &rep);
return Success;
return status;
}
static int