glamor: Fix screen_x/screen_y handling for compositing.

It's not an offset from pixmap coords to composited pixmap coords,
it's an offset from screen-relative window drawable coords to
composited pixmap coords.
This commit is contained in:
Eric Anholt 2010-02-11 13:21:47 -08:00 • committed by Zhigang Gong
commit be82a06242
9 changed files with 108 additions and 47 deletions

View file

@ -41,9 +41,8 @@ glamor_copy_n_to_n_copypixels(DrawablePtr src,
int dx,
int dy)
{
PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
int i;
int x_off, y_off, i;
if (src != dst) {
glamor_fallback("glamor_copy_n_to_n_copypixels(): src != dest\n");
@ -74,12 +73,14 @@ glamor_copy_n_to_n_copypixels(DrawablePtr src,
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glamor_get_drawable_deltas(dst, dst_pixmap, &x_off, &y_off);
for (i = 0; i < nbox; i++) {
int flip_y1 = dst_pixmap->drawable.height - 1 - box[i].y2;
glRasterPos2i(box[i].x1 - dst_pixmap->screen_x,
flip_y1 - dst_pixmap->screen_x);
glCopyPixels(box[i].x1 + dx - src_pixmap->screen_x,
flip_y1 - dy - src_pixmap->screen_y,
int flip_y1 = dst_pixmap->drawable.height - 1 - box[i].y2 + y_off;
glRasterPos2i(box[i].x1 + x_off,
flip_y1);
glCopyPixels(box[i].x1 + dx + x_off,
flip_y1 - dy,
box[i].x2 - box[i].x1,
box[i].y2 - box[i].y1,
GL_COLOR);
@ -104,6 +105,7 @@ glamor_copy_n_to_n_textured(DrawablePtr src,
int i;
float vertices[4][2], texcoords[4][2];
glamor_pixmap_private *src_pixmap_priv;
int src_x_off, src_y_off, dst_x_off, dst_y_off;
src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
@ -126,6 +128,11 @@ glamor_copy_n_to_n_textured(DrawablePtr src,
goto fail;
}
glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
dx += src_x_off;
dy += src_y_off;
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->tex);
glEnable(GL_TEXTURE_2D);
@ -143,14 +150,14 @@ glamor_copy_n_to_n_textured(DrawablePtr src,
glUseProgramObjectARB(glamor_priv->finish_access_prog);
for (i = 0; i < nbox; i++) {
vertices[0][0] = v_from_x_coord_x(dst_pixmap, box[i].x1);
vertices[0][1] = v_from_x_coord_y(dst_pixmap, box[i].y1);
vertices[1][0] = v_from_x_coord_x(dst_pixmap, box[i].x2);
vertices[1][1] = v_from_x_coord_y(dst_pixmap, box[i].y1);
vertices[2][0] = v_from_x_coord_x(dst_pixmap, box[i].x2);
vertices[2][1] = v_from_x_coord_y(dst_pixmap, box[i].y2);
vertices[3][0] = v_from_x_coord_x(dst_pixmap, box[i].x1);
vertices[3][1] = v_from_x_coord_y(dst_pixmap, box[i].y2);
vertices[0][0] = v_from_x_coord_x(dst_pixmap, box[i].x1 + dst_x_off);
vertices[0][1] = v_from_x_coord_y(dst_pixmap, box[i].y1 + dst_y_off);
vertices[1][0] = v_from_x_coord_x(dst_pixmap, box[i].x2 + dst_x_off);
vertices[1][1] = v_from_x_coord_y(dst_pixmap, box[i].y1 + dst_y_off);
vertices[2][0] = v_from_x_coord_x(dst_pixmap, box[i].x2 + dst_x_off);
vertices[2][1] = v_from_x_coord_y(dst_pixmap, box[i].y2 + dst_y_off);
vertices[3][0] = v_from_x_coord_x(dst_pixmap, box[i].x1 + dst_x_off);
vertices[3][1] = v_from_x_coord_y(dst_pixmap, box[i].y2 + dst_y_off);
texcoords[0][0] = t_from_x_coord_x(src_pixmap, box[i].x1 + dx);
texcoords[0][1] = t_from_x_coord_y(src_pixmap, box[i].y1 + dy);