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glamor: Add new GLAMOR_CREATE_PIXMAP_NO_TEXTURE pixmap create flag
This flag lets a DDX allocate a glamor pixmap without allocating the texture that backs it. The DDX can then allocate the texture itself and then set it later. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Keith Packard <keithp@keithp.com>
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2 changed files with 10 additions and 1 deletions
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@ -182,7 +182,15 @@ glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
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pitch = (((w * pixmap->drawable.bitsPerPixel + 7) / 8) + 3) & ~3;
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screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, pitch, NULL);
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if (type == GLAMOR_MEMORY_MAP || usage == GLAMOR_CREATE_NO_LARGE ||
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if (usage == GLAMOR_CREATE_PIXMAP_NO_TEXTURE) {
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pixmap_priv->type = GLAMOR_TEXTURE_ONLY;
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pixmap_priv->base.box.x1 = 0;
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pixmap_priv->base.box.y1 = 0;
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pixmap_priv->base.box.x2 = w;
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pixmap_priv->base.box.y2 = h;
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return pixmap;
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}
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else if (type == GLAMOR_MEMORY_MAP || usage == GLAMOR_CREATE_NO_LARGE ||
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glamor_check_fbo_size(glamor_priv, w, h))
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{
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pixmap_priv->type = type;
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