make xgl code at least build against latest glitz.

This commit is contained in:
Dave Airlie 2005-12-23 00:08:35 +00:00
commit d822bc1596
5 changed files with 7 additions and 43 deletions

View file

@ -533,11 +533,6 @@ InitOutput (ScreenInfo *pScreenInfo,
glitz_drawable_format_t *format, templ;
int i;
unsigned long mask;
unsigned long extraMask[] = {
GLITZ_FORMAT_PBUFFER_MASK |
GLITZ_FORMAT_DOUBLEBUFFER_MASK,
0
};
xglSetPixmapFormats (pScreenInfo);
@ -556,14 +551,8 @@ InitOutput (ScreenInfo *pScreenInfo,
mask = GLITZ_FORMAT_SAMPLES_MASK;
for (i = 0; i < sizeof (extraMask) / sizeof (extraMask[0]); i++)
{
format = glitz_glx_find_drawable_format (xdisplay, xscreen,
mask | extraMask[i],
&templ, 0);
if (format)
break;
}
format = glitz_glx_find_window_format (xdisplay, xscreen,
mask, &templ, 0);
if (!format)
FatalError ("no visual format found");