dix: Add ClientPointer to client, used for picking which pointer to use in

ambiguious request. PickPointer and PickKeyboard are used for getting
        the appropriate pointer when situation is unclear.
        Fix some issues with InitializeSprite.

dix, xfree86: Remove last traces of InitSprite.
This commit is contained in:
Peter Hutterer 2007-03-02 15:21:46 +10:30 • committed by Peter Hutterer
commit e43b8a4e40
7 changed files with 152 additions and 79 deletions

View file

@ -1508,8 +1508,8 @@ int
ProcAllowEvents(register ClientPtr client)
{
TimeStamp time;
DeviceIntPtr mouse = inputInfo.pointer;
DeviceIntPtr keybd = inputInfo.keyboard;
DeviceIntPtr mouse = PickPointer(client);
DeviceIntPtr keybd = PickKeyboard(client);
REQUEST(xAllowEventsReq);
REQUEST_SIZE_MATCH(xAllowEventsReq);
@ -2103,7 +2103,7 @@ CheckMotion(xEvent *xE, DeviceIntPtr pDev)
pSprite->win = XYToWindow(pSprite->hot.x, pSprite->hot.y);
#ifdef notyet
if (!(pSprite->win->deliverableEvents &
Motion_Filter(inputInfo.pointer->button))
Motion_Filter(pDev->button))
!syncEvents.playingEvents)
{
/* XXX Do PointerNonInterestBox here */
@ -2220,15 +2220,23 @@ InitializeSprite(DeviceIntPtr pDev, WindowPtr pWin)
FatalError("InitializeSprite: failed to allocate sprite struct");
}
pScreen = (pWin) ? pWin->drawable.pScreen : (ScreenPtr)NULL;
pSprite = pDev->pSprite;
pDev->spriteOwner = TRUE;
pScreen = (pWin) ? pWin->drawable.pScreen : (ScreenPtr)NULL;
pSprite->hot.pScreen = pScreen;
pSprite->hotPhys.pScreen = pScreen;
pSprite->hotPhys.x = pScreen->width / 2;
pSprite->hotPhys.y = pScreen->height / 2;
if (pScreen)
{
pSprite->hotPhys.x = pScreen->width / 2;
pSprite->hotPhys.y = pScreen->height / 2;
pSprite->hotLimits.x2 = pScreen->width;
pSprite->hotLimits.y2 = pScreen->height;
}
pSprite->hot = pSprite->hotPhys;
pSprite->hotLimits.x2 = pScreen->width;
pSprite->hotLimits.y2 = pScreen->height;
pSprite->win = pWin;
if (pWin)
{
pSprite->current = wCursor(pWin);
@ -2236,16 +2244,19 @@ InitializeSprite(DeviceIntPtr pDev, WindowPtr pWin)
} else
pSprite->current = NullCursor;
(*pScreen->CursorLimits) ( pDev, pScreen, pSprite->current,
&pSprite->hotLimits, &pSprite->physLimits);
pSprite->confined = FALSE;
if (pScreen)
{
(*pScreen->CursorLimits) ( pDev, pScreen, pSprite->current,
&pSprite->hotLimits, &pSprite->physLimits);
pSprite->confined = FALSE;
(*pScreen->ConstrainCursor) (pDev, pScreen,
&pSprite->physLimits);
(*pScreen->SetCursorPosition) (pDev, pScreen, pSprite->hot.x,
pSprite->hot.y,
FALSE);
(*pScreen->DisplayCursor) (pDev, pScreen, pSprite->current);
(*pScreen->ConstrainCursor) (pDev, pScreen,
&pSprite->physLimits);
(*pScreen->SetCursorPosition) (pDev, pScreen, pSprite->hot.x,
pSprite->hot.y,
FALSE);
(*pScreen->DisplayCursor) (pDev, pScreen, pSprite->current);
}
#ifdef PANORAMIX
if(!noPanoramiXExtension) {
pSprite->hotLimits.x1 = -panoramiXdataPtr[0].x;
@ -2264,7 +2275,6 @@ InitializeSprite(DeviceIntPtr pDev, WindowPtr pWin)
}
#endif
pDev->spriteOwner = TRUE;
}
/*
@ -2370,7 +2380,7 @@ XineramaWarpPointer(ClientPtr client)
{
WindowPtr dest = NULL;
int x, y, rc;
SpritePtr pSprite = inputInfo.pointer->pSprite;
SpritePtr pSprite = PickPointer(client)->pSprite;
REQUEST(xWarpPointerReq);
@ -2429,9 +2439,9 @@ XineramaWarpPointer(ClientPtr client)
else if (y >= pSprite->physLimits.y2)
y = pSprite->physLimits.y2 - 1;
if (pSprite->hotShape)
ConfineToShape(inputInfo.pointer, pSprite->hotShape, &x, &y);
ConfineToShape(PickPointer(client), pSprite->hotShape, &x, &y);
XineramaSetCursorPosition(inputInfo.pointer, x, y, TRUE);
XineramaSetCursorPosition(PickPointer(client), x, y, TRUE);
return Success;
}
@ -2445,7 +2455,7 @@ ProcWarpPointer(ClientPtr client)
WindowPtr dest = NULL;
int x, y, rc;
ScreenPtr newScreen;
SpritePtr pSprite = inputInfo.pointer->pSprite;
SpritePtr pSprite = PickPointer(client)->pSprite;
REQUEST(xWarpPointerReq);
@ -2518,14 +2528,14 @@ ProcWarpPointer(ClientPtr client)
y = pSprite->physLimits.y2 - 1;
#if defined(SHAPE)
if (pSprite->hotShape)
ConfineToShape(inputInfo.pointer, pSprite->hotShape, &x, &y);
ConfineToShape(PickPointer(client), pSprite->hotShape, &x, &y);
#endif
(*newScreen->SetCursorPosition)(inputInfo.pointer, newScreen, x, y,
(*newScreen->SetCursorPosition)(PickPointer(client), newScreen, x, y,
TRUE);
}
else if (!PointerConfinedToScreen(inputInfo.pointer))
else if (!PointerConfinedToScreen(PickPointer(client)))
{
NewCurrentScreen(inputInfo.pointer, newScreen, x, y);
NewCurrentScreen(PickPointer(client), newScreen, x, y);
}
return Success;
}
@ -2892,7 +2902,7 @@ drawable.id:0;
#endif
)))
#endif
XE_KBPTR.state = (keyc->state | inputInfo.pointer->button->state);
XE_KBPTR.state = (keyc->state | GetPairedPointer(keybd)->button->state);
XE_KBPTR.rootX = keybd->pSprite->hot.x;
XE_KBPTR.rootY = keybd->pSprite->hot.y;
key = xE->u.u.detail;
@ -2925,7 +2935,7 @@ drawable.id:0;
}
return;
}
inputInfo.pointer->valuator->motionHintWindow = NullWindow;
GetPairedPointer(keybd)->valuator->motionHintWindow = NullWindow;
*kptr |= bit;
keyc->prev_state = keyc->state;
for (i = 0, mask = 1; modifiers; i++, mask <<= 1)
@ -2947,7 +2957,7 @@ drawable.id:0;
case KeyRelease:
if (!(*kptr & bit)) /* guard against duplicates */
return;
inputInfo.pointer->valuator->motionHintWindow = NullWindow;
GetPairedPointer(keybd)->valuator->motionHintWindow = NullWindow;
*kptr &= ~bit;
keyc->prev_state = keyc->state;
for (i = 0, mask = 1; modifiers; i++, mask <<= 1)
@ -3837,7 +3847,7 @@ int
ProcGrabPointer(ClientPtr client)
{
xGrabPointerReply rep;
DeviceIntPtr device = inputInfo.pointer;
DeviceIntPtr device = PickPointer(client);
GrabPtr grab;
WindowPtr pWin, confineTo;
CursorPtr cursor, oldCursor;
@ -3945,7 +3955,7 @@ ProcGrabPointer(ClientPtr client)
int
ProcChangeActivePointerGrab(ClientPtr client)
{
DeviceIntPtr device = inputInfo.pointer;
DeviceIntPtr device = PickPointer(client);
register GrabPtr grab = device->grab;
CursorPtr newCursor, oldCursor;
REQUEST(xChangeActivePointerGrabReq);
@ -3991,7 +4001,7 @@ ProcChangeActivePointerGrab(ClientPtr client)
int
ProcUngrabPointer(ClientPtr client)
{
DeviceIntPtr device = inputInfo.pointer;
DeviceIntPtr device = PickPointer(client);
GrabPtr grab;
TimeStamp time;
REQUEST(xResourceReq);
@ -4122,7 +4132,7 @@ ProcQueryPointer(ClientPtr client)
{
xQueryPointerReply rep;
WindowPtr pWin, t;
DeviceIntPtr mouse = inputInfo.pointer;
DeviceIntPtr mouse = PickPointer(client);
SpritePtr pSprite = mouse->pSprite;
int rc;
@ -4224,37 +4234,6 @@ InitEvents()
}
/**
* Initialize a sprite structure for the given device. If hasCursor is False,
* let the device use the core pointer's sprite structure.
*/
void
InitSprite(DeviceIntPtr pDev, Bool hasCursor)
{
if (hasCursor)
{
SpritePtr pSprite = (SpritePtr)xalloc(sizeof(SpriteRec));
if (!pSprite)
FatalError("failed to allocate sprite struct");
memset(pSprite, 0, sizeof(SpriteRec));
pSprite->hot.pScreen = pSprite->hotPhys.pScreen = (ScreenPtr)NULL;
pSprite->win = NullWindow;
pSprite->current = NullCursor;
pSprite->hotLimits.x1 = 0;
pSprite->hotLimits.y1 = 0;
pSprite->hotLimits.x2 = 0;
pSprite->hotLimits.y2 = 0;
pSprite->confined = FALSE;
pDev->pSprite = pSprite;
pDev->spriteOwner = TRUE;
} else
{
pDev->pSprite = inputInfo.pointer->pSprite;
pDev->spriteOwner = FALSE;
}
}
void
CloseDownEvents(void)
{
@ -4268,7 +4247,7 @@ ProcSendEvent(ClientPtr client)
{
WindowPtr pWin;
WindowPtr effectiveFocus = NullWindow; /* only set if dest==InputFocus */
SpritePtr pSprite = inputInfo.pointer->pSprite;
SpritePtr pSprite = PickPointer(client)->pSprite;
REQUEST(xSendEventReq);
REQUEST_SIZE_MATCH(xSendEventReq);
@ -4335,8 +4314,8 @@ ProcSendEvent(ClientPtr client)
{
for (;pWin; pWin = pWin->parent)
{
if (DeliverEventsToWindow(inputInfo.pointer, pWin, &stuff->event,
1, stuff->eventMask, NullGrab, 0))
if (DeliverEventsToWindow(PickPointer(client), pWin,
&stuff->event, 1, stuff->eventMask, NullGrab, 0))
return Success;
if (pWin == effectiveFocus)
return Success;
@ -4346,8 +4325,8 @@ ProcSendEvent(ClientPtr client)
}
}
else
(void)DeliverEventsToWindow(inputInfo.pointer, pWin, &stuff->event, 1,
stuff->eventMask, NullGrab, 0);
(void)DeliverEventsToWindow(PickPointer(client), pWin, &stuff->event,
1, stuff->eventMask, NullGrab, 0);
return Success;
}
@ -4511,7 +4490,7 @@ ProcGrabButton(ClientPtr client)
}
grab = CreateGrab(client->index, inputInfo.pointer, pWin,
grab = CreateGrab(client->index, PickPointer(client), pWin,
(Mask)stuff->eventMask, (Bool)stuff->ownerEvents,
(Bool) stuff->keyboardMode, (Bool)stuff->pointerMode,
inputInfo.keyboard, stuff->modifiers, ButtonPress,
@ -4540,7 +4519,7 @@ ProcUngrabButton(ClientPtr client)
if (rc != Success)
return rc;
tempGrab.resource = client->clientAsMask;
tempGrab.device = inputInfo.pointer;
tempGrab.device = PickPointer(client);
tempGrab.window = pWin;
tempGrab.modifiersDetail.exact = stuff->modifiers;
tempGrab.modifiersDetail.pMask = NULL;
@ -4694,7 +4673,7 @@ ProcRecolorCursor(ClientPtr client)
int nscr;
ScreenPtr pscr;
Bool displayed;
SpritePtr pSprite = inputInfo.pointer->pSprite;
SpritePtr pSprite = PickPointer(client)->pSprite;
REQUEST(xRecolorCursorReq);
REQUEST_SIZE_MATCH(xRecolorCursorReq);
@ -4723,7 +4702,7 @@ ProcRecolorCursor(ClientPtr client)
else
#endif
displayed = (pscr == pSprite->hotPhys.pScreen);
( *pscr->RecolorCursor)(inputInfo.pointer, pscr, pCursor,
( *pscr->RecolorCursor)(PickPointer(client), pscr, pCursor,
(pCursor == pSprite->current) && displayed);
}
return (Success);
@ -4810,3 +4789,59 @@ WriteEventsToClient(ClientPtr pClient, int count, xEvent *events)
(void)WriteToClient(pClient, count * sizeof(xEvent), (char *) events);
}
}
/* PickPointer will pick an appropriate pointer for the given client.
*
* If a client pointer is set, it will pick the client pointer, otherwise the
* first available pointer in the list. If no physical device is attached, it
* will pick the core pointer.
*/
_X_EXPORT DeviceIntPtr
PickPointer(ClientPtr client)
{
if (!client->clientPtr)
{
/* look if there is a real device attached */
DeviceIntPtr it = inputInfo.devices;
while (it)
{
if (it != inputInfo.pointer && it->spriteOwner)
{
client->clientPtr = it;
break;
}
it = it->next;
}
if (!it)
{
ErrorF("Picking VCP\n");
client->clientPtr = inputInfo.pointer;
}
}
return client->clientPtr;
}
/* PickKeyboard will pick an appropriate keyboard for the given client by
* searching the list of devices for the keyboard device that is paired with
* the client's pointer.
* If no pointer is paired with the keyboard, the virtual core keyboard is
* returned.
*/
_X_EXPORT DeviceIntPtr
PickKeyboard(ClientPtr client)
{
DeviceIntPtr dev;
DeviceIntPtr ptr = inputInfo.devices;
ptr = PickPointer(client);
while(dev)
{
if (ptr->pSprite == dev->pSprite)
return dev;
dev = dev->next;
}
return inputInfo.keyboard;
}