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input: Provide Queue{Button|Keyboard|Proximity}Event helpers
Don't require every caller to use GPE + mieqEnqueue, provide matching Queue...Event functions instead. Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Reviewed-by: Jeremy Huddleston <jeremyhu@apple.com>
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parent
1b8593a6c1
commit
e7150db535
10 changed files with 155 additions and 135 deletions
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@ -433,7 +433,6 @@ static void DarwinPrepareValuators(DeviceIntPtr pDev, int *valuators, ScreenPtr
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void DarwinSendPointerEvents(DeviceIntPtr pDev, int ev_type, int ev_button, float pointer_x, float pointer_y,
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float pressure, float tilt_x, float tilt_y) {
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static int darwinFakeMouseButtonDown = 0;
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int i, num_events;
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ScreenPtr screen;
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int valuators[5];
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@ -486,15 +485,13 @@ void DarwinSendPointerEvents(DeviceIntPtr pDev, int ev_type, int ev_button, floa
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darwinEvents_lock(); {
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ValuatorMask mask;
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valuator_mask_set_range(&mask, 0, (pDev == darwinPointer) ? 2 : 5, valuators);
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num_events = GetPointerEvents(darwinEvents, pDev, ev_type, ev_button,
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POINTER_ABSOLUTE, &mask);
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for(i=0; i<num_events; i++) mieqEnqueue (pDev, (InternalEvent*)darwinEvents[i].event);
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if(num_events > 0) DarwinPokeEQ();
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QueuePointerEvents(darwinEvents, pDev, ev_type, ev_button,
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POINTER_ABSOLUTE, &mask);
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DarwinPokeEQ();
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} darwinEvents_unlock();
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}
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void DarwinSendKeyboardEvents(int ev_type, int keycode) {
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int i, num_events;
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if(!darwinEvents) {
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DEBUG_LOG("DarwinSendKeyboardEvents called before darwinEvents was initialized\n");
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@ -502,15 +499,13 @@ void DarwinSendKeyboardEvents(int ev_type, int keycode) {
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}
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darwinEvents_lock(); {
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num_events = GetKeyboardEvents(darwinEvents, darwinKeyboard, ev_type, keycode + MIN_KEYCODE, NULL);
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for(i=0; i<num_events; i++) mieqEnqueue(darwinKeyboard, (InternalEvent*)darwinEvents[i].event);
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if(num_events > 0) DarwinPokeEQ();
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QueueKeyboardEvents(darwinEvents, darwinKeyboard, ev_type, keycode + MIN_KEYCODE, NULL);
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DarwinPokeEQ();
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} darwinEvents_unlock();
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}
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void DarwinSendProximityEvents(DeviceIntPtr pDev, int ev_type, float pointer_x, float pointer_y,
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float pressure, float tilt_x, float tilt_y) {
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int i, num_events;
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ScreenPtr screen;
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int valuators[5];
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@ -531,9 +526,8 @@ void DarwinSendProximityEvents(DeviceIntPtr pDev, int ev_type, float pointer_x,
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darwinEvents_lock(); {
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ValuatorMask mask;
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valuator_mask_set_range(&mask, 0, 5, valuators);
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num_events = GetProximityEvents(darwinEvents, pDev, ev_type, &mask);
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for(i=0; i<num_events; i++) mieqEnqueue (pDev, (InternalEvent*)darwinEvents[i].event);
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if(num_events > 0) DarwinPokeEQ();
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QueueProximityEvents(darwinEvents, pDev, ev_type, &mask);
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DarwinPokeEQ();
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} darwinEvents_unlock();
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}
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