mirror of
https://github.com/X11Libre/xserver.git
synced 2026-09-29 21:46:40 +00:00
Fix formatting of address operators
The formatter confused address operators preceded by casts with bitwise-and expressions, placing spaces on either side of both. That syntax isn't used by ordinary address operators, however, so fix them for consistency. Signed-off-by: Yaakov Selkowitz <yselkowitz@users.sourceforge.net> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
parent
b51a1bd276
commit
ea1d76d1b6
68 changed files with 338 additions and 338 deletions
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@ -76,7 +76,7 @@ CanvasExpose(Widget w, XEvent * event, Region region)
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if (!XtIsRealized(w))
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return;
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XtCallCallbacks(w, XtNcanvasExposeCallback, (XtPointer) & data);
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XtCallCallbacks(w, XtNcanvasExposeCallback, (XtPointer) &data);
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}
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static void
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@ -162,4 +162,4 @@ CanvasClassRec canvasClassRec = {
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}
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};
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WidgetClass canvasWidgetClass = (WidgetClass) & canvasClassRec;
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WidgetClass canvasWidgetClass = (WidgetClass) &canvasClassRec;
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@ -61,7 +61,7 @@ GetGLXVisualConfigs(Display * dpy, int screen, int *nconfigs)
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req->reqType = majorOpcode;
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req->glxCode = X_GLXGetVisualConfigs;
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req->screen = screen;
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if (!_XReply(dpy, (xReply *) & reply, 0, False)) {
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if (!_XReply(dpy, (xReply *) &reply, 0, False)) {
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/* Something is busted. Punt. */
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UnlockDisplay(dpy);
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SyncHandle();
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@ -252,7 +252,7 @@ GetGLXFBConfigs(Display * dpy, int glxMajorOpcode, int *nconfigs)
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*nconfigs = 0;
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if (!_XReply(dpy, (xReply *) & reply, 0, False)) {
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if (!_XReply(dpy, (xReply *) &reply, 0, False)) {
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/* Something is busted. Punt. */
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UnlockDisplay(dpy);
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SyncHandle();
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@ -786,7 +786,7 @@ dmxWindowExposures(WindowPtr pWindow, RegionPtr prgn, RegionPtr other_exposed)
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if (pWinPriv->window) {
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while (XCheckIfEvent(dmxScreen->beDisplay, &ev,
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dmxWindowExposurePredicate,
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(XPointer) & pWinPriv->window)) {
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(XPointer) &pWinPriv->window)) {
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/* Handle expose events -- this should not be necessary
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since the base window in which the root window was
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created is guaranteed to be on top (override_redirect),
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@ -303,8 +303,8 @@ main(int argc, char **argv)
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XNextEvent(display, &event);
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for (i = 0; i < cnt; i++) {
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XDeviceMotionEvent *e = (XDeviceMotionEvent *) & event;
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XDeviceButtonEvent *b = (XDeviceButtonEvent *) & event;
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XDeviceMotionEvent *e = (XDeviceMotionEvent *) &event;
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XDeviceButtonEvent *b = (XDeviceButtonEvent *) &event;
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if (event.type == event_type[i]) {
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printf("%s id=%lu (%d @ %d,%d; s=0x%04x, d=%d, t=%lu)"
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@ -1276,7 +1276,7 @@ MakeCurrent(__GLXclientState * cl,
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be_req->context =
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(unsigned int) (glxc ? glxc->real_ids[s - from_screen] : 0);
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be_req->oldContextTag = GetCurrentBackEndTag(cl, tag, s);
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if (!_XReply(dpy, (xReply *) & be_reply, 0, False)) {
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if (!_XReply(dpy, (xReply *) &be_reply, 0, False)) {
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/* The make current failed */
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UnlockDisplay(dpy);
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@ -1331,7 +1331,7 @@ MakeCurrent(__GLXclientState * cl,
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be_new_req->context =
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(unsigned int) (glxc ? glxc->real_ids[s - from_screen] : 0);
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be_new_req->oldContextTag = GetCurrentBackEndTag(cl, tag, s);
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if (!_XReply(dpy, (xReply *) & be_new_reply, 0, False)) {
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if (!_XReply(dpy, (xReply *) &be_new_reply, 0, False)) {
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/* The make current failed */
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UnlockDisplay(dpy);
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@ -1362,7 +1362,7 @@ MakeCurrent(__GLXclientState * cl,
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ext_req->context =
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(unsigned int) (glxc ? glxc->real_ids[s - from_screen] : 0);
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ext_req->oldContextTag = GetCurrentBackEndTag(cl, tag, s);
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if (!_XReply(dpy, (xReply *) & ext_reply, 0, False)) {
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if (!_XReply(dpy, (xReply *) &ext_reply, 0, False)) {
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/* The make current failed */
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UnlockDisplay(dpy);
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@ -2177,7 +2177,7 @@ __glXDoSwapBuffers(__GLXclientState * cl, XID drawId, GLXContextTag tag)
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finishReq->glxCode = X_GLsop_Finish;
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finishReq->contextTag =
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(tag ? GetCurrentBackEndTag(cl, tag, s) : 0);
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(void) _XReply(dpy, (xReply *) & reply, 0, False);
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(void) _XReply(dpy, (xReply *) &reply, 0, False);
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UnlockDisplay(dpy);
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SyncHandle();
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}
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@ -2605,7 +2605,7 @@ __glXQueryExtensionsString(__GLXclientState * cl, GLbyte * pc)
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be_req->reqType = dmxScreen->glxMajorOpcode;
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be_req->glxCode = X_GLXQueryServerString;
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be_req->screen = DefaultScreen(dpy);
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_XReply(dpy, (xReply *) & be_reply, 0, False);
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_XReply(dpy, (xReply *) &be_reply, 0, False);
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len = (int) be_reply.length;
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numbytes = (int) be_reply.n;
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slop = numbytes * __GLX_SIZE_INT8 & 3;
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@ -2690,7 +2690,7 @@ __glXQueryServerString(__GLXclientState * cl, GLbyte * pc)
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be_req->glxCode = X_GLXQueryServerString;
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be_req->screen = DefaultScreen(dpy);
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be_req->name = name;
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_XReply(dpy, (xReply *) & be_reply, 0, False);
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_XReply(dpy, (xReply *) &be_reply, 0, False);
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len = (int) be_reply.length;
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numbytes = (int) be_reply.n;
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slop = numbytes * __GLX_SIZE_INT8 & 3;
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@ -3045,7 +3045,7 @@ __glXGetFBConfigsSGIX(__GLXclientState * cl, GLbyte * pc)
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new_req.length = req->length;
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new_req.screen = req->screen;
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return (__glXGetFBConfigs(cl, (GLbyte *) & new_req));
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return (__glXGetFBConfigs(cl, (GLbyte *) &new_req));
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}
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int
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@ -3591,7 +3591,7 @@ __glXGetDrawableAttributes(__GLXclientState * cl, GLbyte * pc)
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be_req->glxCode = X_GLXGetDrawableAttributes;
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be_req->drawable = be_drawable;
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be_req->length = req->length;
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if (!_XReply(dpy, (xReply *) & reply, 0, False)) {
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if (!_XReply(dpy, (xReply *) &reply, 0, False)) {
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UnlockDisplay(dpy);
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SyncHandle();
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return (BE_TO_CLIENT_ERROR(dmxLastErrorEvent.error_code));
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@ -1051,7 +1051,7 @@ __glXSwapGetFBConfigsSGIX(__GLXclientState * cl, GLbyte * pc)
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new_req.length = req->length;
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new_req.screen = req->screen;
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return (__glXSwapGetFBConfigs(cl, (GLbyte *) & new_req));
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return (__glXSwapGetFBConfigs(cl, (GLbyte *) &new_req));
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}
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int
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@ -88,7 +88,7 @@ CalcServerVersionAndExtensions(void)
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req->glxCode = X_GLXQueryVersion;
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req->majorVersion = GLX_SERVER_MAJOR_VERSION;
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req->minorVersion = GLX_SERVER_MINOR_VERSION;
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_XReply(dpy, (xReply *) & reply, 0, False);
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_XReply(dpy, (xReply *) &reply, 0, False);
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UnlockDisplay(dpy);
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SyncHandle();
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@ -147,7 +147,7 @@ CalcServerVersionAndExtensions(void)
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req->glxCode = X_GLXQueryServerString;
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req->screen = DefaultScreen(dpy);
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req->name = GLX_EXTENSIONS;
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_XReply(dpy, (xReply *) & reply, 0, False);
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_XReply(dpy, (xReply *) &reply, 0, False);
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length = (int) reply.length;
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numbytes = (int) reply.n;
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@ -249,7 +249,7 @@ __glXForwardPipe0WithReply(__GLXclientState * cl, GLbyte * pc)
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/*
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* get the reply from the back-end server
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*/
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_XReply(dpy, (xReply *) & be_reply, 0, False);
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_XReply(dpy, (xReply *) &be_reply, 0, False);
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be_buf_size = be_reply.length << 2;
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if (be_buf_size > 0) {
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be_buf = (char *) malloc(be_buf_size);
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@ -348,7 +348,7 @@ __glXForwardAllWithReply(__GLXclientState * cl, GLbyte * pc)
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/*
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* get the reply from the back-end server
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*/
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_XReply(dpy, (xReply *) & be_reply, 0, False);
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_XReply(dpy, (xReply *) &be_reply, 0, False);
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be_buf_size = be_reply.length << 2;
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if (be_buf_size > 0) {
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be_buf = (char *) malloc(be_buf_size);
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@ -919,7 +919,7 @@ __glXDisp_ReadPixels(__GLXclientState * cl, GLbyte * pc)
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*(GLboolean *) (be_pc + 24) = swapBytes;
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*(GLboolean *) (be_pc + 25) = lsbFirst;
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_XReply(dpy, (xReply *) & be_reply, 0, False);
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_XReply(dpy, (xReply *) &be_reply, 0, False);
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if (be_reply.length > 0) {
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char *be_buf;
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@ -237,7 +237,7 @@ __glXVForwardPipe0WithReply(__GLXclientState * cl, GLbyte * pc)
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/*
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* get the reply from the back-end server
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*/
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_XReply(dpy, (xReply *) & be_reply, 0, False);
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_XReply(dpy, (xReply *) &be_reply, 0, False);
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be_buf_size = be_reply.length << 2;
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if (be_buf_size > 0) {
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be_buf = (char *) malloc(be_buf_size);
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@ -331,7 +331,7 @@ __glXVForwardAllWithReply(__GLXclientState * cl, GLbyte * pc)
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/*
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* get the reply from the back-end server
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*/
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_XReply(dpy, (xReply *) & be_reply, 0, False);
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_XReply(dpy, (xReply *) &be_reply, 0, False);
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be_buf_size = be_reply.length << 2;
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if (be_buf_size > 0) {
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be_buf = (char *) malloc(be_buf_size);
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@ -39,10 +39,10 @@ __glXDispSwap_PolygonStipple(GLbyte * pc)
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
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__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
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__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
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__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
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__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
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__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
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hdr->swapBytes = !hdr->swapBytes;
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}
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@ -54,17 +54,17 @@ __glXDispSwap_Bitmap(GLbyte * pc)
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
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__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
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__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
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__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
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__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
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__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
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__GLX_SWAP_INT((GLbyte *) & hdr->width);
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__GLX_SWAP_INT((GLbyte *) & hdr->height);
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__GLX_SWAP_FLOAT((GLbyte *) & hdr->xorig);
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__GLX_SWAP_FLOAT((GLbyte *) & hdr->yorig);
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__GLX_SWAP_FLOAT((GLbyte *) & hdr->xmove);
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__GLX_SWAP_FLOAT((GLbyte *) & hdr->ymove);
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__GLX_SWAP_INT((GLbyte *) &hdr->width);
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__GLX_SWAP_INT((GLbyte *) &hdr->height);
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__GLX_SWAP_FLOAT((GLbyte *) &hdr->xorig);
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__GLX_SWAP_FLOAT((GLbyte *) &hdr->yorig);
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__GLX_SWAP_FLOAT((GLbyte *) &hdr->xmove);
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__GLX_SWAP_FLOAT((GLbyte *) &hdr->ymove);
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hdr->swapBytes = !hdr->swapBytes;
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@ -77,19 +77,19 @@ __glXDispSwap_TexImage1D(GLbyte * pc)
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
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__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
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__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
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__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
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__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
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__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
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__GLX_SWAP_INT((GLbyte *) & hdr->target);
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__GLX_SWAP_INT((GLbyte *) & hdr->level);
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__GLX_SWAP_INT((GLbyte *) & hdr->components);
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__GLX_SWAP_INT((GLbyte *) & hdr->width);
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__GLX_SWAP_INT((GLbyte *) & hdr->height);
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__GLX_SWAP_INT((GLbyte *) & hdr->border);
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__GLX_SWAP_INT((GLbyte *) & hdr->format);
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__GLX_SWAP_INT((GLbyte *) & hdr->type);
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__GLX_SWAP_INT((GLbyte *) &hdr->target);
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__GLX_SWAP_INT((GLbyte *) &hdr->level);
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__GLX_SWAP_INT((GLbyte *) &hdr->components);
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__GLX_SWAP_INT((GLbyte *) &hdr->width);
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__GLX_SWAP_INT((GLbyte *) &hdr->height);
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__GLX_SWAP_INT((GLbyte *) &hdr->border);
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__GLX_SWAP_INT((GLbyte *) &hdr->format);
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__GLX_SWAP_INT((GLbyte *) &hdr->type);
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/*
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** Just invert swapBytes flag; the GL will figure out if it needs to swap
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@ -105,19 +105,19 @@ __glXDispSwap_TexImage2D(GLbyte * pc)
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
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__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
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__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
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__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
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__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
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__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
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__GLX_SWAP_INT((GLbyte *) & hdr->target);
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__GLX_SWAP_INT((GLbyte *) & hdr->level);
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__GLX_SWAP_INT((GLbyte *) & hdr->components);
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__GLX_SWAP_INT((GLbyte *) & hdr->width);
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__GLX_SWAP_INT((GLbyte *) & hdr->height);
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__GLX_SWAP_INT((GLbyte *) & hdr->border);
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__GLX_SWAP_INT((GLbyte *) & hdr->format);
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__GLX_SWAP_INT((GLbyte *) & hdr->type);
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__GLX_SWAP_INT((GLbyte *) &hdr->target);
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__GLX_SWAP_INT((GLbyte *) &hdr->level);
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__GLX_SWAP_INT((GLbyte *) &hdr->components);
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__GLX_SWAP_INT((GLbyte *) &hdr->width);
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__GLX_SWAP_INT((GLbyte *) &hdr->height);
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__GLX_SWAP_INT((GLbyte *) &hdr->border);
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__GLX_SWAP_INT((GLbyte *) &hdr->format);
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__GLX_SWAP_INT((GLbyte *) &hdr->type);
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/*
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** Just invert swapBytes flag; the GL will figure out if it needs to swap
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@ -133,25 +133,25 @@ __glXDispSwap_TexImage3D(GLbyte * pc)
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
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__GLX_SWAP_INT((GLbyte *) & hdr->imageHeight);
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__GLX_SWAP_INT((GLbyte *) & hdr->imageDepth);
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__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
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__GLX_SWAP_INT((GLbyte *) & hdr->skipImages);
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__GLX_SWAP_INT((GLbyte *) & hdr->skipVolumes);
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__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
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__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
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__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
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__GLX_SWAP_INT((GLbyte *) &hdr->imageHeight);
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__GLX_SWAP_INT((GLbyte *) &hdr->imageDepth);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipImages);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipVolumes);
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__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
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__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
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__GLX_SWAP_INT((GLbyte *) & hdr->target);
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__GLX_SWAP_INT((GLbyte *) & hdr->level);
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__GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
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__GLX_SWAP_INT((GLbyte *) & hdr->width);
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__GLX_SWAP_INT((GLbyte *) & hdr->height);
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__GLX_SWAP_INT((GLbyte *) & hdr->depth);
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__GLX_SWAP_INT((GLbyte *) & hdr->size4d);
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__GLX_SWAP_INT((GLbyte *) & hdr->border);
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__GLX_SWAP_INT((GLbyte *) & hdr->format);
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__GLX_SWAP_INT((GLbyte *) & hdr->type);
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__GLX_SWAP_INT((GLbyte *) &hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->level);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->internalformat);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->height);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->depth);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->size4d);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->border);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->type);
|
||||
|
||||
/*
|
||||
** Just invert swapBytes flag; the GL will figure out if it needs to swap
|
||||
|
|
@ -167,15 +167,15 @@ __glXDispSwap_DrawPixels(GLbyte * pc)
|
|||
|
||||
__GLX_DECLARE_SWAP_VARIABLES;
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->height);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->type);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->height);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->type);
|
||||
|
||||
/*
|
||||
** Just invert swapBytes flag; the GL will figure out if it needs to swap
|
||||
|
|
@ -191,17 +191,17 @@ __glXDispSwap_TexSubImage1D(GLbyte * pc)
|
|||
|
||||
__GLX_DECLARE_SWAP_VARIABLES;
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->level);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->xoffset);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->type);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->level);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->xoffset);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->type);
|
||||
|
||||
/*
|
||||
** Just invert swapBytes flag; the GL will figure out if it needs to swap
|
||||
|
|
@ -217,19 +217,19 @@ __glXDispSwap_TexSubImage2D(GLbyte * pc)
|
|||
|
||||
__GLX_DECLARE_SWAP_VARIABLES;
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->level);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->xoffset);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->yoffset);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->height);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->type);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->level);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->xoffset);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->yoffset);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->height);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->type);
|
||||
|
||||
/*
|
||||
** Just invert swapBytes flag; the GL will figure out if it needs to swap
|
||||
|
|
@ -246,26 +246,26 @@ __glXDispSwap_TexSubImage3D(GLbyte * pc)
|
|||
|
||||
__GLX_DECLARE_SWAP_VARIABLES;
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->imageHeight);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->imageDepth);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipImages);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipVolumes);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->imageHeight);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->imageDepth);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipImages);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipVolumes);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->level);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->xoffset);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->yoffset);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->zoffset);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->height);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->depth);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->size4d);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->type);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->level);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->xoffset);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->yoffset);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->zoffset);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->height);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->depth);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->size4d);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->type);
|
||||
|
||||
/*
|
||||
** Just invert swapBytes flag; the GL will figure out if it needs to swap
|
||||
|
|
@ -281,16 +281,16 @@ __glXDispSwap_ColorTable(GLbyte * pc)
|
|||
|
||||
__GLX_DECLARE_SWAP_VARIABLES;
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->type);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->internalformat);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->type);
|
||||
|
||||
/*
|
||||
** Just invert swapBytes flag; the GL will figure out if it needs to swap
|
||||
|
|
@ -306,16 +306,16 @@ __glXDispSwap_ColorSubTable(GLbyte * pc)
|
|||
(__GLXdispatchColorSubTableHeader *) pc;
|
||||
__GLX_DECLARE_SWAP_VARIABLES;
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->start);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->count);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->type);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->start);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->count);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->type);
|
||||
|
||||
/*
|
||||
** Just invert swapBytes flag; the GL will figure out if it needs to swap
|
||||
|
|
@ -331,16 +331,16 @@ __glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
|
|||
(__GLXdispatchConvolutionFilterHeader *) pc;
|
||||
__GLX_DECLARE_SWAP_VARIABLES;
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->type);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->internalformat);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->type);
|
||||
|
||||
/*
|
||||
** Just invert swapBytes flag; the GL will figure out if it needs to swap
|
||||
|
|
@ -356,17 +356,17 @@ __glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
|
|||
(__GLXdispatchConvolutionFilterHeader *) pc;
|
||||
__GLX_DECLARE_SWAP_VARIABLES;
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->height);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->type);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->internalformat);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->height);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->type);
|
||||
|
||||
/*
|
||||
** Just invert swapBytes flag; the GL will figure out if it needs to swap
|
||||
|
|
@ -386,17 +386,17 @@ __glXDispSwap_SeparableFilter2D(GLbyte * pc)
|
|||
|
||||
hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->alignment);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->rowLength);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipRows);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->skipPixels);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->alignment);
|
||||
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->internalformat);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->height);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) & hdr->type);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->target);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->internalformat);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->width);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->height);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->format);
|
||||
__GLX_SWAP_INT((GLbyte *) &hdr->type);
|
||||
|
||||
/*
|
||||
** Just invert swapBytes flag; the GL will figure out if it needs to swap
|
||||
|
|
|
|||
Loading…
Reference in a new issue