Add CreatePixmap allocation hints.

These hints allow an acceleration architecture to optimize allocation of certain
types of pixmaps, such as pixmaps that will serve as backing pixmaps for
redirected windows.
This commit is contained in:
Aaron Plattner 2007-10-31 14:15:35 -07:00
commit f2e310132f
65 changed files with 150 additions and 97 deletions

View file

@ -177,7 +177,7 @@ miDbeAllocBackBufferName(WindowPtr pWin, XID bufId, int swapAction)
if (!(pDbeWindowPrivPriv->pFrontBuffer =
(*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
pDbeWindowPriv->height,
pWin->drawable.depth)))
pWin->drawable.depth, 0)))
{
return(BadAlloc);
}
@ -186,7 +186,7 @@ miDbeAllocBackBufferName(WindowPtr pWin, XID bufId, int swapAction)
if (!(pDbeWindowPrivPriv->pBackBuffer =
(*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
pDbeWindowPriv->height,
pWin->drawable.depth)))
pWin->drawable.depth, 0)))
{
(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer);
return(BadAlloc);
@ -648,10 +648,10 @@ miDbePositionWindow(WindowPtr pWin, int x, int y)
/* Create DBE buffer pixmaps equal to size of resized window. */
pFrontBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
pWin->drawable.depth);
pWin->drawable.depth, 0);
pBackBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
pWin->drawable.depth);
pWin->drawable.depth, 0);
if (!pFrontBuffer || !pBackBuffer)
{