Adam Jackson
0b7a5700ad
animcur: Change which CursorPtr we save in external state
...
Formerly spriteInfo->anim.pCursor would point to the animated cursor (or
NULL if not animated). That value would also be available in
spriteInfo->sprite->current, so instead lets use anim.pCursor to point
to the current animation element.
Signed-off-by: Adam Jackson <ajax@redhat.com>
2018-02-14 13:52:45 -05:00
..
animcur.c
animcur: Change which CursorPtr we save in external state
2018-02-14 13:52:45 -05:00
filter.c
Convert top level extensions to new *allocarray functions
2015-04-21 16:57:08 -07:00
glyph.c
Use ARRAY_SIZE all over the tree
2017-10-30 13:45:20 -04:00
glyphstr.h
render: Hide/unexport some implementation details
2015-07-08 16:40:57 -04:00
Makefile.am
render: Delete renderedge.[ch]
2010-11-01 22:54:18 -04:00
matrix.c
Introduce a consistent coding style
2012-03-21 13:54:42 -07:00
meson.build
Add a Meson build system alongside autotools.
2017-04-26 15:25:27 -07:00
miindex.c
Convert top level extensions to new *allocarray functions
2015-04-21 16:57:08 -07:00
mipict.c
render: Hide/unexport some implementation details
2015-07-08 16:40:57 -04:00
mipict.h
render: Hide/unexport some implementation details
2015-07-08 16:40:57 -04:00
mirect.c
render: Always store client clip as a region
2014-10-23 14:35:49 -07:00
mitrap.c
Introduce a consistent coding style
2012-03-21 13:54:42 -07:00
mitri.c
Introduce a consistent coding style
2012-03-21 13:54:42 -07:00
picture.c
render: free already allocated formats in PictureInit failure case
2016-03-08 10:20:10 -05:00
picture.h
exa: only draw valid trapezoids
2016-06-17 11:21:30 +02:00
picturestr.h
render: Hide/unexport some implementation details
2015-07-08 16:40:57 -04:00
render.c
Unvalidated lengths
2017-10-10 23:33:34 +02:00