Keith Packard
94648799c8
Pin header-only pixmaps in memory.
...
Off-screen reallocation could have used a stale pointer.
Separate framebuffer mapping computation from actual frame buffer mapping.
Now map the frame buffer from vesaEnable so that VT switch shares the
same mapping code. This makes sure any shadow framebuffer is allocated
again.
2004-05-20 02:42:20 +00:00
..
Imakefile
Update RCS tags, fix keyboard hang on VT switch, fix scroll wheel mice, add
2003-07-07 19:13:03 +00:00
Makefile.am
Fix Makefile.am's to include header files needed for distcheck. Remove
2003-11-11 05:46:15 +00:00
vbe.c
various Split out pixmap allocation debug statements Fix bogus offscreen
2003-10-15 01:00:38 +00:00
vbe.h
various Split out pixmap allocation debug statements Fix bogus offscreen
2003-10-15 01:00:38 +00:00
vesa.c
Pin header-only pixmaps in memory.
2004-05-20 02:42:20 +00:00
vesa.h
Pin header-only pixmaps in memory.
2004-05-20 02:42:20 +00:00
vesainit.c
Added infrastructure for driver specific usage messages and added vesa
2003-11-18 04:53:16 +00:00
vga.c
-Wall fixes. Might have fixed VESA based DPMS code as a result
2003-10-14 05:08:35 +00:00
vga.h
-Wall fixes. Might have fixed VESA based DPMS code as a result
2003-10-14 05:08:35 +00:00
vm86.c
Fix up some mis-used variable names
2004-01-15 09:15:53 +00:00
vm86.h
Add xfixes, fix smi driver to use either fbdev or vesa. Add hole mapping to
2003-10-09 06:36:26 +00:00
Xvesa.man
Added infrastructure for driver specific usage messages and added vesa
2003-11-18 04:53:16 +00:00