#pragma once #define MAX_NUMBER_OF_WEAPONS 4096 // must stay static!!!! #define WEAPON_ID_STRUCT_SIZE 0x119 // 0x115 + 0x4 [for ID expansion] // must be multiples of 8, otherwise wonky integer things happen #define MAX_NUMBER_OF_UNITS 4096 //#define #define SPECIAL_KEY_SHIFT 249 #define SPECIAL_KEY_CONTROL 250 #define SPECIAL_KEY_ALT 251 //#define MEGAMAP_CONTROLS //#define MY_MOD