goldendict-ng/website/docs/howto/build_from_source.md

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

214 lines
6.2 KiB
Markdown
Raw Normal View History

## Dependencies
* C++17 compiler
* Latest QT6
* Various libraries for Linux & macOS, see below
* On Windows all the libraries are included in the repository
For debian/ubuntu, those packages are needed
```shell
libavformat-dev libavutil-dev libbz2-dev libeb16-dev libhunspell-dev \
liblzma-dev liblzo2-dev libopencc-dev libvorbis-dev \
libx11-dev libxtst-dev libzim-dev libzstd-dev qt6-5compat-dev \
qt6-base-dev qt6-multimedia-dev qt6-speech-dev qt6-svg-dev \
qt6-tools-dev qt6-tools-dev-tools qt6-webchannel-dev \
qt6-webengine-dev x11proto-record-dev zlib1g-dev
```
In other words, those libraries
* Qt6 (with webengine)
* ffmpeg
* libzim
* xapian
* hunspell
* opencc
* libeb
* libvorbis
* x11 (linux only)
And a few compression libraries:
* xz (lzma)
* bzip2
* lzo2
* zlib
## CMake Build
```shell
cd goldendict-ng && mkdir build_dir
# config step
cmake -S . -B build_dir \
--install-prefix=/usr/local/ \
-DCMAKE_BUILD_TYPE=Release
# actual build
cmake --build build_dir --parallel 7
cmake --install ./build_dir/
```
### Feature flags
Append `-D{flag_names}=ON/OFF` to cmake's config step
Available flags:
* `WITH_FFMPEG_PLAYER` "Enable support for FFMPEG player"
* `WITH_EPWING_SUPPORT` "Enable epwing support"
* `WITH_XAPIAN` "enable Xapian support"
* `WITH_ZIM` "enable zim support"
* `USE_SYSTEM_FMT` "use system fmt instead of bundled one"
* `USE_SYSTEM_TOML` "use system toml++ instead of bundled one"
### Windows
Install Qt6(msvc) through the standard installer
Pass those parameters to cmake, the path should be changed to your actual installation paths
```
-DCMAKE_PREFIX_PATH=F:\Qt\6.4.1\msvc2019_64
```
Use`windeployqt.exe {your_build_dir}/goldendict.exe` which will copy the qt related `.dll` and other necessary files automatically.
Due to the `winlibs` are built on Release mode, there are troubles to build GoldenDict on Debug mode.
### macOS
Similar to Linux build, but need `macdeployqt ./goldendict.app` to copy necessary dependencies to the app bundle.
## Qmake
```shell
git clone https://github.com/xiaoyifang/goldendict-ng.git
```
### Build Steps
**Notice**: All additional configs for `qmake` that must be combined in one of pass config options to `qmake`:
```shell
qmake6 "CONFIG+=release"
make
```
For ARM macOS, `QMAKE_APPLE_DEVICE_ARCHS="arm64"` should be passed to qmake.
#### Building with Chinese conversion support
To add Chinese conversion support you need at first install libopencc-dev package, then pass `"CONFIG+=chinese_conversion_support"` to `qmake`.
```
sudo apt-get install libopencc-dev
```
#### Building with Zim dictionaries support
To add Zim formats support you need `libzim`, then pass `"CONFIG+=zim_support"` to `qmake`
**Note**: Some linux distros do not support latest zim version, so you need to compile from latest source.
On Windows, you can use vcpkg to compile the libzim
```
vcpkg install libzim:x64-windows
```
and copy the corresponding(debug/release) library to the `winlibs/lib` folder. the zim's `include` directory to the `winlibs/include` directory.
#### Building without Epwing format support
If you have problem building with libeb-dev package, you can pass
`"CONFIG+=no_epwing_support"` to `qmake` in order to disable Epwing format support
#### Building without internal audio players
If you have problem building with FFmpeg (for example, very old linux distro), you can pass
`"CONFIG+=no_ffmpeg_player"` to `qmake` in order to disable FFmpeg internal audio player back end.
If you have problem building with Qt5 Multimedia or experience GStreamer run-time errors (for example, Ubuntu 14.04), you can pass
`"CONFIG+=no_qtmultimedia_player"` to `qmake` in order to disable Qt Multimedia internal audio player back end.
#### Building with xapian
build xapian from source, download and extract the xapian-core source code.
```
./configure
make
make install
```
On Windows, `vcpkg install xapian:x64-windows` and copy the libs/dlls into the `winlibs`
A precompiled version of xapian lib has provided in winlibs.
On Linux, install libxapian-dev package using package manager.
On Mac, use homebrew to install xapian `brew install xapian`
Goldendict-ng has used xapian as the default and the only one fulltext engine.
#### use iconv (recommend to enable)
use `CONFIG+=use_iconv` to enable this feature. when enabled ,iconv will be used to convert encoding other than the QTextCodec(which will be deprecated in future Qt version)
```
qmake "CONFIG+=use_iconv"
```
when enabled ,iconv should be installed on the platform at the same time.
#### use breakpad
use `CONFIG+=use_breakpad` to enable this crash dump. when enabled [breakpad](https://chromium.googlesource.com/breakpad/breakpad/+/master/docs), goldendict will generate a crash dump alongside with Goldendict in the `crash` directory.
on Windows:
`vcpkg install breakpad:x64-windows-release` and copy the installed packages into `thirdparty/breakpad` directory.
with a structure like this:
```
├─breakpad
│ ├─include
│ │ ├─client
│ │ │ └─windows
│ │ │ ├─common
│ │ │ ├─crash_generation
│ │ │ ├─handler
│ │ │ └─sender
│ │ ├─common
│ │ │ └─windows
│ │ └─google_breakpad
│ │ ├─common
│ │ └─processor
│ └─lib
```
on Mac/Linux:
[vcpkg](https://techviewleo.com/install-vcpkg-c-library-manager-on-linux-macos-windows/) can also be used or you can just install breakpad from source or use precompiled packages.
Then enable google breakpad like this with qmake:
```
qmake "CONFIG+=use_breakpad"
```
### Build with VS2019
Install `QT tool for VS` from VS extension
#### steps:
- configure qt path
toolbar Extensions=>Qt VS Tools=>Options=>versions.
add qt installation folder
- Open pro project file directly throughttoolbar Extensions=>Qt VS Tools=>Open Qt Project file(.pro)
ref:
[1](https://blog.csdn.net/qq_43493715/article/details/109839046)
#### build
after successfully build,in the target folder(where goldendict.exe resides) ,run windeployqt which copy all the necessary files to this folder.
and copy other missing dlls to this folder. you can click the exe to verify the application can run .
after alll this ,you can debug the application normally.