mirror of
https://github.com/xiaoyifang/goldendict-ng.git
synced 2024-12-18 15:34:06 +00:00
a5be5134c8
libzim
218 lines
6.3 KiB
Markdown
218 lines
6.3 KiB
Markdown
## Dependencies
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* C++17 compiler
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* Latest QT6
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* Various libraries for Linux & macOS, see below
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* On Windows all the libraries are included in the repository
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For debian/ubuntu, those packages are needed
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```shell
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libavformat-dev libavutil-dev libbz2-dev libeb16-dev libhunspell-dev \
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liblzma-dev liblzo2-dev libopencc-dev libvorbis-dev \
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libx11-dev libxtst-dev libzim-dev libzstd-dev qt6-5compat-dev \
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qt6-base-dev qt6-multimedia-dev qt6-speech-dev qt6-svg-dev \
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qt6-tools-dev qt6-tools-dev-tools qt6-webchannel-dev \
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qt6-webengine-dev x11proto-record-dev zlib1g-dev
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```
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In other words, those libraries
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* Qt6 (with webengine)
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* ffmpeg
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* libzim
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* xapian
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* hunspell
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* opencc
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* libeb
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* libvorbis
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* x11 (linux only)
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And a few compression libraries:
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* xz (lzma)
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* bzip2
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* lzo2
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* zlib
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## CMake Build
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```shell
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cd goldendict-ng && mkdir build_dir
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# config step
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cmake -S . -B build_dir \
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--install-prefix=/usr/local/ \
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-DCMAKE_BUILD_TYPE=Release
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# actual build
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cmake --build build_dir --parallel 7
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cmake --install ./build_dir/
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```
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### Feature flags
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Append `-D{flag_names}=ON/OFF` to cmake's config step
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Available flags:
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* `WITH_FFMPEG_PLAYER` "Enable support for FFMPEG player"
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* `WITH_EPWING_SUPPORT` "Enable epwing support"
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* `WITH_XAPIAN` "enable Xapian support"
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* `WITH_ZIM` "enable zim support"
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* `USE_SYSTEM_FMT` "use system fmt instead of bundled one"
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* `USE_SYSTEM_TOML` "use system toml++ instead of bundled one"
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### Windows
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Install Qt6(msvc) through the standard installer
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Pass those parameters to cmake, the path should be changed to your actual installation paths
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```
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-DCMAKE_PREFIX_PATH=F:\Qt\6.4.1\msvc2019_64
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```
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Use`windeployqt.exe {your_build_dir}/goldendict.exe` which will copy the qt related `.dll` and other necessary files automatically.
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Due to the `winlibs` are built on Release mode, there are troubles to build GoldenDict on Debug mode.
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### macOS
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Similar to Linux build, but need `macdeployqt ./goldendict.app` to copy necessary dependencies to the app bundle.
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## Qmake
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```shell
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git clone https://github.com/xiaoyifang/goldendict-ng.git
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```
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### Build Steps
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**Notice**: All additional configs for `qmake` that must be combined in one of pass config options to `qmake`:
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```shell
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qmake6 "CONFIG+=release"
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make
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```
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For ARM macOS, `QMAKE_APPLE_DEVICE_ARCHS="arm64"` should be passed to qmake.
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#### Building with Chinese conversion support
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To add Chinese conversion support you need at first install libopencc-dev package, then pass `"CONFIG+=chinese_conversion_support"` to `qmake`.
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```
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sudo apt-get install libopencc-dev
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```
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#### Building with Zim dictionaries support
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To add Zim and Slob formats support you need at first install lzma-dev and zstd-dev packages, then pass `"CONFIG+=zim_support"` to `qmake`
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```
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sudo apt-get install liblzma-dev libzstd-dev libzim-dev
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```
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**Note**: Some linux distros do not support latest zim version, so you need to compile from latest source.
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On Windows, you can use vcpkg to compile the libzim
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```
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vcpkg install libzim:x64-windows
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```
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and copy the corresponding(debug/release) library to the `winlibs/lib` folder. the zim's `include` directory to the `winlibs/include` directory.
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#### Building without Epwing format support
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If you have problem building with libeb-dev package, you can pass
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`"CONFIG+=no_epwing_support"` to `qmake` in order to disable Epwing format support
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#### Building without internal audio players
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If you have problem building with FFmpeg (for example, very old linux distro), you can pass
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`"CONFIG+=no_ffmpeg_player"` to `qmake` in order to disable FFmpeg internal audio player back end.
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If you have problem building with Qt5 Multimedia or experience GStreamer run-time errors (for example, Ubuntu 14.04), you can pass
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`"CONFIG+=no_qtmultimedia_player"` to `qmake` in order to disable Qt Multimedia internal audio player back end.
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#### Building with xapian
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build xapian from source, download and extract the xapian-core source code.
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```
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./configure
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make
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make install
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```
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On Windows, `vcpkg install xapian:x64-windows` and copy the libs/dlls into the `winlibs`
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A precompiled version of xapian lib has provided in winlibs.
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On Linux, install libxapian-dev package using package manager.
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On Mac, use homebrew to install xapian `brew install xapian`
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Goldendict-ng has used xapian as the default and the only one fulltext engine.
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#### use iconv (recommend to enable)
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use `CONFIG+=use_iconv` to enable this feature. when enabled ,iconv will be used to convert encoding other than the QTextCodec(which will be deprecated in future Qt version)
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```
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qmake "CONFIG+=use_iconv"
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```
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when enabled ,iconv should be installed on the platform at the same time.
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#### use breakpad
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use `CONFIG+=use_breakpad` to enable this crash dump. when enabled [breakpad](https://chromium.googlesource.com/breakpad/breakpad/+/master/docs), goldendict will generate a crash dump alongside with Goldendict in the `crash` directory.
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on Windows:
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`vcpkg install breakpad:x64-windows-release` and copy the installed packages into `thirdparty/breakpad` directory.
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with a structure like this:
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```
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├─breakpad
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│ ├─include
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│ │ ├─client
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│ │ │ └─windows
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│ │ │ ├─common
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│ │ │ ├─crash_generation
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│ │ │ ├─handler
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│ │ │ └─sender
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│ │ ├─common
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│ │ │ └─windows
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│ │ └─google_breakpad
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│ │ ├─common
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│ │ └─processor
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│ └─lib
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```
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on Mac/Linux:
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[vcpkg](https://techviewleo.com/install-vcpkg-c-library-manager-on-linux-macos-windows/) can also be used or you can just install breakpad from source or use precompiled packages.
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Then enable google breakpad like this with qmake:
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```
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qmake "CONFIG+=use_breakpad"
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```
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### Build with VS2019
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Install `QT tool for VS` from VS extension
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#### steps:
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- configure qt path
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toolbar Extensions=>Qt VS Tools=>Options=>versions.
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add qt installation folder
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- Open pro project file directly throughttoolbar Extensions=>Qt VS Tools=>Open Qt Project file(.pro)
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ref:
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[1](https://blog.csdn.net/qq_43493715/article/details/109839046)
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#### build
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after successfully build,in the target folder(where goldendict.exe resides) ,run windeployqt which copy all the necessary files to this folder.
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and copy other missing dlls to this folder. you can click the exe to verify the application can run .
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after alll this ,you can debug the application normally.
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