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https://github.com/xiaoyifang/goldendict-ng.git
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b7e4afbd5b
* Add "CMakeLists.txt" * cmake: initial macOS support * cmake: initial windows support * cmake: improve styles * cmake: add FFmpeg for Linux and macOS * cmake: add FFmpeg to macOS * cmake: Carbon typo * cmake: add epwing to macOS * cmake: correctly install all files on linux * cmake: Abolish vcpkg and use winlibs/ * cmake: set version.txt timestamp * cmake: revert config.cc change * cmake: remove outdated comment
38 lines
919 B
Markdown
38 lines
919 B
Markdown
# Linux
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```shell
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cmake -S . -B build_dir \
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--install-prefix=/usr/local/ \
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-G Ninja \
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-DCMAKE_BUILD_TYPE=Release
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cmake --build build_dir --parallel 7
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cmake --install ./build_dir/
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```
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# macOS
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Install necessary dependencies
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```shell
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brew install pkg-config qt@6 bzip2 zlib \
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hunspell opencc libvorbis ffmpeg
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```
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Use standard CMake build commands, then use `macdeployqt ./goldendict.app` to copy necessary dependencies to the app bundle.
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# Windows
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## Steps
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Install Qt6(msvc) through the standard installer
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Pass those parameters to cmake, the path should be changed to your actual installation paths
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```
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-DCMAKE_PREFIX_PATH=F:\Qt\6.4.1\msvc2019_64
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```
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Use`windeployqt.exe {your_build_dir}/goldendict.exe` which will copy the qt related `.dll` and other necessary files automatically.
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Due to the `winlibs` are built on Release mode, there are troubles to build GoldenDict on Debug mode. |