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https://github.com/xiaoyifang/goldendict-ng.git
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b7e4afbd5b
* Add "CMakeLists.txt" * cmake: initial macOS support * cmake: initial windows support * cmake: improve styles * cmake: add FFmpeg for Linux and macOS * cmake: add FFmpeg to macOS * cmake: Carbon typo * cmake: add epwing to macOS * cmake: correctly install all files on linux * cmake: Abolish vcpkg and use winlibs/ * cmake: set version.txt timestamp * cmake: revert config.cc change * cmake: remove outdated comment
919 B
919 B
Linux
cmake -S . -B build_dir \
--install-prefix=/usr/local/ \
-G Ninja \
-DCMAKE_BUILD_TYPE=Release
cmake --build build_dir --parallel 7
cmake --install ./build_dir/
macOS
Install necessary dependencies
brew install pkg-config qt@6 bzip2 zlib \
hunspell opencc libvorbis ffmpeg
Use standard CMake build commands, then use macdeployqt ./goldendict.app
to copy necessary dependencies to the app bundle.
Windows
Steps
Install Qt6(msvc) through the standard installer
Pass those parameters to cmake, the path should be changed to your actual installation paths
-DCMAKE_PREFIX_PATH=F:\Qt\6.4.1\msvc2019_64
Usewindeployqt.exe {your_build_dir}/goldendict.exe
which will copy the qt related .dll
and other necessary files automatically.
Due to the winlibs
are built on Release mode, there are troubles to build GoldenDict on Debug mode.