2.9 KiB
Dependencies
- C++17 compiler
- Latest QT6
- Various libraries for Linux & macOS, see below
- On Windows all the libraries are included in the repository
For debian/ubuntu, those packages are needed
libavformat-dev libavutil-dev libbz2-dev libeb16-dev libhunspell-dev \
liblzma-dev liblzo2-dev libopencc-dev libvorbis-dev \
libx11-dev libxtst-dev libzim-dev libzstd-dev qt6-5compat-dev \
qt6-base-dev qt6-multimedia-dev qt6-speech-dev qt6-svg-dev \
qt6-tools-dev qt6-tools-dev-tools qt6-webchannel-dev \
qt6-webengine-dev x11proto-record-dev zlib1g-dev
In other words, those libraries
- Qt6 (with webengine)
- ffmpeg
- libzim
- xapian
- hunspell
- opencc
- libeb
- libvorbis
- x11 (linux only)
And a few compression libraries:
- xz (lzma)
- bzip2
- lzo2
- zlib
CMake Build
Basically, you need those commands:
cd goldendict-ng && mkdir build_dir
# config step
cmake -S . -B build_dir \
--install-prefix=/usr/local/ \
-DCMAKE_BUILD_TYPE=Release
# actual build
cmake --build build_dir --parallel 7
cmake --install ./build_dir/
Feature flags
Append -D{flag_names}=ON/OFF
to cmake's config step
Available flags can be found on the top of CMakeLists.txt
Windows
Install Qt6(msvc) through the standard installer and pass Qt's path to CMake
-DCMAKE_PREFIX_PATH=F:\Qt\6.4.1\msvc2019_64
The built artifacts will end up in build_dir/goldendict
Using pre-built winlibs
Use windeploy
target to copy necessary runtime files.
cmake --build . --target windeploy
Or you can also manually run windeployqt.exe {your_build_dir}/goldendict.exe
which will copy the qt related things to build_dir
.
Using Vcpkg
The dependencies can be built via Vcpkg instead of using the pre-built ones.
Vcpkg CMake build utilize the "manifest mode", all you need to do is basically
set CMAKE_TOOLCHAIN_FILE
as described here.
Add this to cmake command:
-DUSE_VCPKG=ON
Most .dll
built by vcpkg will be automatically copied, but the Qt ones won't.
You can
- run
cmake --install .
(recommended) - manually run windeployqt
- add
${Qt's install path}\Qt\6.5.2\msvc2019_64\bin
to your PATH environment variable
Note that -G Ninja
in CMake is assumed to be used. MSBuild has minor bugs for being "Multi-Config".
macOS
If you build in an IDE, then the created GoldenDict.app
will be runnable from the IDE which set up necessary magics for you.
To make the .app
runnable elsewhere, you can run cmake --install build_dir/
which will invoke macdeployqt, ad-hoc code signing and various other things. The produced app will end up in build_dir/redist/goldendict-ng.app
To create .dmg
installer, you have to have create-dmg installed on your machine, then also cmake --install build_dir/
.