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fix orientation computation
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@ -114,7 +114,7 @@ splineTangents spline@( Spline { splineStart = sp0, splineCurves = curves } )
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cp1 = view typed scp1
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cp1 = view typed scp1
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cp2 = view typed scp2
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cp2 = view typed scp2
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q = view typed sq
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q = view typed sq
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-> ( p --> cp1 ) : ( cp2 --> q ) : go q crvs
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-> ( p --> cp1 ) : ( cp1 --> cp2 ) : ( cp2 --> q ) : go q crvs
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-- | Checks whether a 2D vector lies "in between" two other vectors according to a given orientation,
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-- | Checks whether a 2D vector lies "in between" two other vectors according to a given orientation,
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-- i.e. whether the angle of the query vector lies in between the angles of the start and end vectors.
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-- i.e. whether the angle of the query vector lies in between the angles of the start and end vectors.
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